Same problem. Top left.
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Quoted from PINTEC:Reconnect Coil and remove switch inputs at upper left driverboard connector.
Turn power on start a game check if coil still comes on
Yes? then there is a short on the driverboard. [quoted image]
Gonna try this today.
Quoted from PINTEC:Reconnect Coil and remove switch inputs at upper left driverboard connector.
Turn power on start a game check if coil still comes on
Yes? then there is a short on the driverboard. [quoted image]
OK I did this and it doesn’t lock on on game start. What next.
Quoted from pins4u:Slide a business card or similar between the pop contacts and reconnect things - still OK?
In any case you have either a switch or wiring harness issue going by your results.
Solenoid test fired good, switch test revealed 37 switch stuck. Snipped one leg off the Cap on the stack. Now everything is working perfectly. What’s the purpose of it anyway. I do feel like that Pop is a hair underpowered compared to the other two… thanks everyone! Solved!
Quoted from slochar:The cap and resistor give a known length pulse to fire the coil. Without them you get a weak pop, fires only as long as the switch leaves are closed instead of the intended minimum. Unsolved!
Time to replace them. Seems like the reason it locked on was the cap was shorted.
Definitely will replace it. Thanks! 22uF looks like.
Quoted from MisterScappy:22 uF 10v. I just ordered a bunch to redo my pops and slings.
Nice.
https://www.facebook.com/groups/3498499426859515/
Any pin post welcome! ….
Quoted from pins4u:Looks original to me. That is a type that was available when this machine was released but soon faded out as better ones became available.
Nice info.
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