(Topic ID: 177755)

BM66 code, when will it be done?

By hank527

7 years ago


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  • Latest reply 6 years ago by Antoshka
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#440 7 years ago

First of all, the plan was every 2 weeks. Not every week.

Second of all, anyone that's ever worked in software knows that shit happens, even with more predictable content than something interactive like a pinball machine. Vic knows this as well as anyone here given his background. There's a layer of creativity involved here that takes iteration time and not every idea that sounds good on paper is just going to work.

Even if they move to a release schedule that's every 3 weeks...hell, 4 weeks for that matter, it would be significantly more frequent code updates than anything they've put out in the last few years. Kudos to George, Lyman, and Stern for trying this and being public about it. We should be rooting for it to work out as it would be an approach that could benefit *all* games moving forward. I don't understand bitching about things taking a few days longer than originally planned, especially on this game relative to some of the other titles that haven't had updates in quite a while. It's like some of the people here *want* them to fail so that they have things to bitch about.

If you're new to the hobby and are legitimately surprised that the code shipped really early, well then that sucks. At the same time, I would much MUCH rather see early code at release that is given more time to develop. The potential for code to grow into a kick-ass, unique experience outweighs having it "done" when I unbox my game.

#483 7 years ago

Lack of updates on what? Gomez publicly said the next release is next Tuesday.

#497 7 years ago
Quoted from PinMonk:

Gomez also said code updates every two weeks, and that's already off the rails.

Oh come on dude. I waited through years of delays for games that your old company was publishing. Years.

They were of by what, a week here? Let's give them a little bit of slack. You should know better.

Ps thanks for bringing Alundra here. Great game.

#513 7 years ago

Thank you George and Lyman!

V0.68 - January 31, 2017
========================

- Added backgrounds for Mad Hatter and Egghead.
- Timers were not being paused when the minor villain select screen was
running. This has been corrected.
- Removed AUTO default setting for the villain extra ball (the default
is now 2 villains).
- Added display effect, sounds, and speech for main multiball super
jackpot.
- Reworked the multiball rule:
- All shots lit (green).
- Shot scores go up 50k a shot.
- After 15 shots (adjustable), super jackpot lit at the atomic pile
(the turntable moves to the batcave position when lit).
- Main multiball was not computing the scores for the jackpots correctly.
This has been fixed.
- Added sounds for bat phone hurry-up gordon target and ball locked
display effect.
- Top eject and trough were not waiting for multiball start to finish
before kicking balls. This has been corrected.
- Blink the villain lamp associated with the villain for batphone hurry-up.
- Blink the villain lamp associated with the active villain.
- Added missed effects for batphone hurry-up when the hurry-up times out.
- Gordon target increases and restarts the batphone hurry-up.
- Fixed a bug with the major villain modes where the progress for starting
the modes was not being initialized correctly.
- Fixed vertical centering on some text items.
- Added Penguin skill shot.
- Changed RGB LED colors for super skill shot.
- Changed skill shot scores.
- Changed super skill shot to award major villain mode or gadget, as
appropriate.
- Fixed a bug in the skill shot that was causing the skill shot points
to increase over time by large amounts.
- Fixed a bug that was causing the number of shots for the villains to
not increase after the villain was completed.
- Mystery awards were not being given out during multiball. This has
been corrected.
- Shot multiplier target no longer easier if shot multiplier shots are
lit from mystery.
- Light shot multiplier shots award is given out less frequently from
mystery the more it is awarded.
- The shot multiplier target lamp was not being disabled when the
multiplier shots were lit. This has been corrected.
- Shot multiplier target hits were not being reset when the multiplier
shots were lit from mystery. This has been corrected.
- Added mystery display effect, sounds, and speech.
- Added a setting to allow penguin advance from the pop bumpers, but not
after the first penguin completion. (This is the default.)
- Combo award for the penguin VUK was being identified as coming from
the left loop. This has been corrected.
- Added a sound for using a gadget.
- Added status lamps to the catwoman mode.
- All balls are released from the turntable lock at once when there are
no balls locked.
- Fixed a crash bug at the start of ball 2, 3, which occurred with a
villain mode running at the time the skill shot text label was called
to be displayed.

- Incremental updates - speed up future code updates by only copying
changed file(s).

1 month later
#776 7 years ago
Quoted from MapleSyrup:

Really, Dude??!
I find posts like this really hard to take.
You own 34 pinball machines. Many are considered the best pinball machines ever made. You own what I would consider to be my top 10 games of all time. Your history shows you've owned 80 more!
Now, BM66 has made you lose all respect for George Gomez?!!
The guy who designed Lord of the Rings, and Monster Bash??! The Guy who's been steering manufacturing at Stern while they made Tron, X-Men, ACDC, Metallica, The Walking Dead, Star Trek, Ghostbusters, Aerosmith etc etc etc??!!
The guy who's been in the game industry his entire adult life?! From Gorf to Aerosmith?!
You've lost ALL RESPECT for that guy??!!
How do you write something so crass??! So flippant, and so fu$%ing disrespectful??!
Posts like this are why anybody involved in the actual creation of pinball machines is backing the fu@& away from Pinside. When you put your heart and soul in to something, and people just absentmindedly crap all over it... it gets a little hard to take.
I too have a BM66. Code is currently in the Zygote stage. Lyman is coding... it'll likely end up being pretty good. Remember that shitty Lyman game?? Me neither.
I show my BM66 to everybody that comes over. They all say similar things, "Wow, that shoots great", and "It's really beautiful", etc etc., and of course some version of, "This is going to be great when code is fleshed out". Then we play Iron Man, TWD, Fathom, and Metallica.
Do I wish code was farther along? Sure do. You know what I'm doing about it? I'm playing my other 20 pinball machines until BM66 gets better.
How do you own 34 pinball machines and think so little of the people who make them?
I'm grateful to George Gomez for the countless hours of fun he's provided me. The fact that BM66 code updates have not been dropping every 2 weeks on the button DOES NOT MATTER in any sane universe. If Lyman released a buggy or incomplete update every 14 days, would that be awesome??!!
Gomez is one of the true giants of pinball. I have a ton of respect for him, and so should anybody who loves pinball.
Rant/venting over. As you were.

Best post I've seen on pinside in a long time!

4 weeks later
#1062 6 years ago

You need a new printer bro.

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