(Topic ID: 177755)

BM66 code, when will it be done?

By hank527

7 years ago


Topic Heartbeat

Topic Stats

  • 1,509 posts
  • 185 Pinsiders participating
  • Latest reply 6 years ago by Antoshka
  • Topic is favorited by 16 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_4297 (resized).JPG
C9j0jmcN8Qpx.gif
farley (resized).jpg
IMG_5181 (resized).JPG
IMG_3251 (resized).JPG
IMG_4151 (resized).JPG
IMG_4146 (resized).JPG
IMG_4183 (resized).JPG
IMG_4182 (resized).JPG
IMG_4181 (resized).JPG
IMG_4179 (resized).JPG
IMG_4178 (resized).JPG
IMG_4176 (resized).JPG
bitmoji-20170718025611 (resized).png
spiderman-web-installed-small (resized).jpg
rps20170427_215314 (resized).jpg

You're currently viewing posts by Pinsider piperpinball.
Click here to go back to viewing the entire thread.

#33 7 years ago
Quoted from Frax:

Da fuq.
I'm 36 and I'll take batman 66 over Aerosmith any day of the week and I did NOT watch the show, at all.

Im 39 and i feel the same way. In fact my BM66LE#66 will be here next week!

#64 7 years ago
Quoted from frolic:

To me what is important is not the frequency of the updates (arbitrary "every 2 weeks"), it's as long as Lyman is on BM66 full-time.

Frolic, did you get your BM66LE yet?

#66 7 years ago
Quoted from frolic:

Not yet, the truck to Canada is slow this time. None spotted up here.

What is your general impression of BM66?

Ive been hearing mix reviews, mostly positive, but that is mostly from owners of the SLE.

Personally I am excited about it.

#72 7 years ago
Quoted from frolic:

I think it will be great, but I'm also "Mr Chill Pill" and am ready for a year long journey with the software.

I'm in the same boat as you. I was on the fence about the game for sometime now. But with Lyman on the code it think he will make it a blast to play. Plus it will be a great pin to mod!

#253 7 years ago

#66 in the house!

However, it will stay unopened until the new code is posted.

IMG_1610 (resized).JPGIMG_1610 (resized).JPG

#300 7 years ago
Quoted from jfh:

How long are you willing to wait?

A day or two until I get my topper.

#301 7 years ago
Quoted from docquest:

Lots of will power to not open it up until code drops. Id be curious to see what the episode/gadget is and what card you got.

Same here! However, i plan to take my time and double check every connection, screws, especially under the batmobile.

#314 7 years ago

HOLY NEW BATCODE!

* STERN PINBALL, INC. *
* (C) COPYRIGHT 2016 - 2017 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* BATMAN TV SERIES *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V0.65 - January 11, 2017
========================

- Added/implemented new Joker standup target switch.
- Added Penguin crane lamp to the background lamp effect for the
penguin mode.
- Changed the priority of the background lamp effect for the fire button
so certain effects (HSTD initials, etc.) will be displayed.
- Fixed Catwoman speech; changed the Joker explosion.
- Added video/effects for major villains.
- Fixed issues with the major villain modes (one player's work
affecting another's).
- Increased replay and high score defaults.
- Fixed a bug in the Penguin mode that was causing state to be carried
over from player to player.
- Added sounds and speech.
- Fixed initialization of major villain advance.
- Added settings so it is not so difficult to restart the major villain
modes after failing to answer the Batphone.
- Disabled some background lamp effects for the turntable when the
turntable is in a different position and the shots cannot be reached.
- Disabled the Batmobile spinner switches so they do not register unless
the Batmobile spinner is facing the player.
- Improved ball handling for the turntable lock.
- Smoothed player transition animations.
- Fixed a bug where the player 4 score is highlighted at start of a new
4 player game after completion of a prior 4 player game.
- Tweaked position of 2 player scores to avoid line of background color
showing through at bottom.
- Added frame label to one player layout.
- Fixed an issue where the text bubble for the Batphone hurry-up award
was staying on the screen forever (or at least until the next batphone
hurry-up award).
- Fixed some issues with holding the ball in the kickout for super
jackpot.
- Lowered the scoring for the Batmobile spinner.
- Added villains captured display effects.
- Lane change no longer allowed for skill shot.
- Added turntable lock post test.
- Added settings for number of shots needed to light the super jackpot
for the major villains.
- Added grace period lamps for the Joker mode. Fixed an issue where a
Joker primary shot was not resetting the shot move timer, so, depending
on when the move shot was made, the next move would happen too quickly.
- Put background display effects in for minor villains and multiball.
- Added support for additional score frame backgrounds.
- Added ability to set text color in text bubbles.
- Added custom text bubble colors for each villain mode.
- Added ability to set text color in text bubbles.
- Added villain vision effects for Batphone hurry-up.
- Added lamp effect for the Batcave targets.
- Updated and refined minor villain select.
- Added Batmobile spinner lamp effect.
- Fixed the gadget button lamp background to only blink when a gadget can
be applied.
- Added some speech to skill shot.
- Added light shows for major villains.
- Mystery lit when the bottom lanes are completed.
- Fixed issues with turntable awards during the major villain modes (some
were not scoring).
- The match effect was not quieting the music and sound. This has been
corrected.
- Start button press w/ no credits effects (sounds) now allowed after
power-up.
- Reworked Batphone hurry-up scoring.
- Reworked the infrastructure for the villain vision background display
effects.
- Cleaned up Batphone hurry-up so timers will be held.
- Reorganized the Batphone hurry-up start to take less time so it doesn't
tie up the display for such a long time at end of ball or when mystery
and/or minor villain select is trying to run.
- Removed extra gadget button dispatch that was causing double gadgets
to be applied.
- Fixed extra ball so that it lights correctly.
- Playfield multiplier from atomic pile has been changed to only be
awarded if the atomic pile is lit.
- Adjusted background lamp effect priorities so the background lamp
effect for the combos runs on top of the modes.
- Combo shot was not being awarded from the Penguin VUK. This has been
corrected.
- Updated score frame for playfield multiplier status.
- Added adjustment check for major villain mode super jackpot award using
the gadget button (default=NO).

V0.57 - December 15, 2016
=========================

- Initial version.

#321 7 years ago
Quoted from frolic:

It's probably been "beta" tested already, but sub 1.0 tells me that there are game features not programmed yet.

Well its progress and big file at that.

Now I will unbox #66 and it happens to be episode #66

1 week later
#408 7 years ago
Quoted from hank527:

Tuesday. ........

And?

1 month later
#632 7 years ago

IMG_2286 (resized).PNGIMG_2286 (resized).PNG

#725 7 years ago

Im done modding this pin until a new code update!

IMG_2425 (resized).JPGIMG_2425 (resized).JPG

IMG_2424 (resized).JPGIMG_2424 (resized).JPG

IMG_2427 (resized).JPGIMG_2427 (resized).JPG

IMG_2437 (resized).JPGIMG_2437 (resized).JPG

1 month later
#1070 7 years ago
Quoted from taz:

I'm hanging in there, but need some code love. I'm not greedy, just activate one of the following: Gadgets, Minor Villains, or Batgirl. I've already positioned my USB drive ready for the new download.....

Same here!

IMG_2424 (resized).JPGIMG_2424 (resized).JPG

1 week later
#1191 6 years ago
Quoted from taz:

I was just looking again at this thread title, which is basically a question, when will the code be done. I was previously wondering the same, a bit cantankerous about the progress of code so far, looking purely at the numbers, as .70 is barely a D grade compared to 1.0 an A, in old school grading obviously. Since playing .71 and enjoying Bat Turn mode I've changed my outlook more positively to what game play master stroke improvement opportunities might lie in that 30% delta. So now I think I wouldn't have a problem if Lyman kept doing .01 increments every 5 weeks, providing that they're as substantial as .71 turned out to be.
Bat Turn mode was a huge out of the blue surprise that really added some meat to the game and brought out more of the cool campiness of the theme. I think a few more innovative additions like that will take the game to a new level. Imagine a similar Batgirl mode to stack with and help capture villains, for example. Or building a Batbelt through a gadget hurry up mode, or so many other possibilities based upon 3 years of shows. Anyway, now that I've been reminded of Lyman's innovation, my patience reservoir is now restocked and I'm excited about the game again.

Well said!

2 months later
#1422 6 years ago

IMG_4176 (resized).JPGIMG_4176 (resized).JPG

IMG_4178 (resized).JPGIMG_4178 (resized).JPG

#1425 6 years ago

Spinner shooter rods!

IMG_4179 (resized).JPGIMG_4179 (resized).JPG

IMG_4181 (resized).JPGIMG_4181 (resized).JPG

IMG_4182 (resized).JPGIMG_4182 (resized).JPG

IMG_4183 (resized).JPGIMG_4183 (resized).JPG

#1426 6 years ago

IMG_4146 (resized).JPGIMG_4146 (resized).JPG

IMG_4151 (resized).JPGIMG_4151 (resized).JPG

#1458 6 years ago

Maybe Friday we will get the much needed code update?!

Back to playing (and modding) TWDLe for now.

1 week later
#1489 6 years ago

Bump for a BM66 code update today.

IMG_4297 (resized).JPGIMG_4297 (resized).JPG

#1494 6 years ago
Quoted from legionsoup:

Off topic - where'd you get that back glass? I tried google and couldn't find it. Is it custom? Very cool!
On topic - It's gonna feel like a different experience after the next code update, and I can't wait! I check their website a couple times every day just to be sure I don't miss it.

Yes its custom! thank you! Wait until you see TWD alternate trans-light I am making. Its epic!

Promoted items from Pinside Marketplace and Pinside Shops!
$ 25.00
Playfield - Protection
ScottyMods
 
$ 30.50
Playfield - Toys/Add-ons
The MOD Couple
 
$ 144.00
Lighting - Backbox
The MOD Couple
 
From: $ 5.00
Playfield - Protection
UpKick Pinball
 
$ 50.00
Playfield - Protection
Duke Pinball
 
From: $ 115.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
10,950 (OBO)
Machine - For Sale
Houston, TX
$ 27.50
Playfield - Toys/Add-ons
The MOD Couple
 
$ 34.99
$ 25.75
Playfield - Toys/Add-ons
The MOD Couple
 
$ 8.00
Wanted
Machine - Wanted
Palm Beach, FL
From: $ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 130.00
Cabinet - Toppers
Docquest Pinball Mods
 
$ 8.99
Cabinet - Other
Inscribed Solutions
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
From: $ 30.00
Cabinet - Toppers
+CY Universal
 
Wanted
Machine - Wanted
Altoona, PA
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 160.00
Cabinet - Toppers
Sparky Pinball
 
$ 5.00
Playfield - Decals
UpKick Pinball
 
$ 29.99
Playfield - Decals
Cento Creations
 
Trade
Machine - For Trade
Fort Wayne, IN
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
From: $ 5.00
Cabinet - Other
Filament Printing
 

You're currently viewing posts by Pinsider piperpinball.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/gomez-promised-bm66-code-where-is-it?tu=piperpinball and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.