Quoted from sevenrites:Is it really that difficult to write code? Or edit pre-existing code to adapt it for the next game? I don't do pinball code. I have no idea what it looks like, how to edit it, what tools to use if I wanted to do such a thing on a Mac, or any of that. I genuinely would like to know, as I do work on plenty of other types of code on a daily basis. I'd love to take a peek at some just to get an idea what it looks like.
I also don't understand how a company as large as Stern can't have a full time code department really cranking out some masterful work on a regular basis. If only one person codes each game, I can see how it would take longer but again if that's their full time job 40 hours a week... Can anyone provide any insight?
I remember waiting for the TFTC unofficial 4.0 update for quite awhile. But that wasn't a full time job, that was getting done in chadh spare time I thought.
I've wondered much the same. Makes little sense.