(Topic ID: 177755)

BM66 code, when will it be done?

By hank527

7 years ago


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  • Latest reply 5 years ago by Antoshka
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There are 1,509 posts in this topic. You are on page 7 of 31.
#301 7 years ago
Quoted from docquest:

Lots of will power to not open it up until code drops. Id be curious to see what the episode/gadget is and what card you got.

Same here! However, i plan to take my time and double check every connection, screws, especially under the batmobile.

#302 7 years ago
Quoted from o-din:

I just brought home one of these Batmans. Now where is this so called code?


Did I really just see a pic of a new Stern in YOUR lineup?
I noticed DH didn't lower his gun.
He must be looking for it too...

#303 7 years ago
Quoted from Rarehero:

Wait to buy lol

Nah. Be the first on your block to have one.

#304 7 years ago
Quoted from Cserold:

Just got my premium today and have to say I had a lot of the same thoughts. Lots of rattling shots, bricks off front of left ramp, issues dumping locked balls, etc. Looks pretty weak next to my GB Prem. Hoping it's get better and I start having some discipline to not buy new releases right away!

Fk........ I got axed the last time I said something like that.

#305 7 years ago
Quoted from hoby1:

Fk........ I got axed the last time I said something like that.

Oh, I'm sure its coming! Just the truth.

#306 7 years ago

Make promises. Can't deliver.

Use executive "Pinball is hard" get out of jail free card.

Rinse. Repeat, and apparently can't keep up with demand.

20K by Christmas.

#307 7 years ago
Quoted from o-din:

I just brought home one of these Batmans. Now where is this so called code?

Congrats!

Time to get back by Casa de Odin!

#308 7 years ago
Quoted from RobT:

Congrats!
Time to get back by Casa de Odin!

Come by Sunday if you like.

#309 7 years ago
Quoted from o-din:

Come by Sunday if you like.
» YouTube video

Gotta watch my Cowboys!

#310 7 years ago
Quoted from RobT:

Gotta watch my Cowboys!

I'll have it on two TVs, one you can see from standing in front of Batman. You know the spot. Pole position in the gameroom. I gotta work Saturday, but Sunday's all about football and pinball if you want to show up. If not, enjoy the games!

#313 7 years ago

O-Din! I'll bring the flash drive!

#314 7 years ago

HOLY NEW BATCODE!

* STERN PINBALL, INC. *
* (C) COPYRIGHT 2016 - 2017 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* BATMAN TV SERIES *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V0.65 - January 11, 2017
========================

- Added/implemented new Joker standup target switch.
- Added Penguin crane lamp to the background lamp effect for the
penguin mode.
- Changed the priority of the background lamp effect for the fire button
so certain effects (HSTD initials, etc.) will be displayed.
- Fixed Catwoman speech; changed the Joker explosion.
- Added video/effects for major villains.
- Fixed issues with the major villain modes (one player's work
affecting another's).
- Increased replay and high score defaults.
- Fixed a bug in the Penguin mode that was causing state to be carried
over from player to player.
- Added sounds and speech.
- Fixed initialization of major villain advance.
- Added settings so it is not so difficult to restart the major villain
modes after failing to answer the Batphone.
- Disabled some background lamp effects for the turntable when the
turntable is in a different position and the shots cannot be reached.
- Disabled the Batmobile spinner switches so they do not register unless
the Batmobile spinner is facing the player.
- Improved ball handling for the turntable lock.
- Smoothed player transition animations.
- Fixed a bug where the player 4 score is highlighted at start of a new
4 player game after completion of a prior 4 player game.
- Tweaked position of 2 player scores to avoid line of background color
showing through at bottom.
- Added frame label to one player layout.
- Fixed an issue where the text bubble for the Batphone hurry-up award
was staying on the screen forever (or at least until the next batphone
hurry-up award).
- Fixed some issues with holding the ball in the kickout for super
jackpot.
- Lowered the scoring for the Batmobile spinner.
- Added villains captured display effects.
- Lane change no longer allowed for skill shot.
- Added turntable lock post test.
- Added settings for number of shots needed to light the super jackpot
for the major villains.
- Added grace period lamps for the Joker mode. Fixed an issue where a
Joker primary shot was not resetting the shot move timer, so, depending
on when the move shot was made, the next move would happen too quickly.
- Put background display effects in for minor villains and multiball.
- Added support for additional score frame backgrounds.
- Added ability to set text color in text bubbles.
- Added custom text bubble colors for each villain mode.
- Added ability to set text color in text bubbles.
- Added villain vision effects for Batphone hurry-up.
- Added lamp effect for the Batcave targets.
- Updated and refined minor villain select.
- Added Batmobile spinner lamp effect.
- Fixed the gadget button lamp background to only blink when a gadget can
be applied.
- Added some speech to skill shot.
- Added light shows for major villains.
- Mystery lit when the bottom lanes are completed.
- Fixed issues with turntable awards during the major villain modes (some
were not scoring).
- The match effect was not quieting the music and sound. This has been
corrected.
- Start button press w/ no credits effects (sounds) now allowed after
power-up.
- Reworked Batphone hurry-up scoring.
- Reworked the infrastructure for the villain vision background display
effects.
- Cleaned up Batphone hurry-up so timers will be held.
- Reorganized the Batphone hurry-up start to take less time so it doesn't
tie up the display for such a long time at end of ball or when mystery
and/or minor villain select is trying to run.
- Removed extra gadget button dispatch that was causing double gadgets
to be applied.
- Fixed extra ball so that it lights correctly.
- Playfield multiplier from atomic pile has been changed to only be
awarded if the atomic pile is lit.
- Adjusted background lamp effect priorities so the background lamp
effect for the combos runs on top of the modes.
- Combo shot was not being awarded from the Penguin VUK. This has been
corrected.
- Updated score frame for playfield multiplier status.
- Added adjustment check for major villain mode super jackpot award using
the gadget button (default=NO).

V0.57 - December 15, 2016
=========================

- Initial version.

#315 7 years ago

(Update already posted)

#316 7 years ago

End of thread?

#318 7 years ago
Quoted from NimblePin:

O-Din! I'll bring the flash drive!

Bring it! have it in there when I get home would ya! I'll tell you how to break in the house.

#319 7 years ago

0.65 implies that it's still a beta release, right?

#320 7 years ago
Quoted from jar155:

0.65 implies that it's still a beta release, right?

It's probably been "beta" tested already, but sub 1.0 tells me that there are game features not programmed yet.

#321 7 years ago
Quoted from frolic:

It's probably been "beta" tested already, but sub 1.0 tells me that there are game features not programmed yet.

Well its progress and big file at that.

Now I will unbox #66 and it happens to be episode #66

#322 7 years ago

Yeah beta until version 1.0 drops, but light years ahead of what we have

#323 7 years ago
Quoted from musketd:

Yeah beta until version 1.0 drops, but light years ahead of what we have

Beautiful. Just in time for unboxing and before I ran out of tissues to wipe all of my code crying tears

#324 7 years ago

They missed the boat here. It should have been .66 to fit the theme. FAIL!

#325 7 years ago
Quoted from cooked71:

End of thread?

For the next 2 weeks

#326 7 years ago

We get code every two weeks and everyone will be very happy

#327 7 years ago

Change the thread to "HOW is it?"

#328 7 years ago
Quoted from txstargazer3:

Change the thread to "HOW is it?"

Ohhhh I'm sure this isn;t the last time we're asking this

#329 7 years ago

Kudos to Stern - I just received an email detailing the availability of the code. I learned about on Pinside a few minutes before I saw the email, but it's nice to see they are doing something for those that sign up for the Commissioner Gordon email list. If anyone is curious, the Commissioner is apparently also the Chief Revenue Officer for Stern.

#330 7 years ago

Nice looks to be a pretty substantial first update great work Lyman

#331 7 years ago
-2
#332 7 years ago
Quoted from J85M:

Nice looks to be a pretty substantial first update great work Lyman

Sometimes you have to light a fire under someone's ass.

#333 7 years ago
Quoted from PiperPinball:

HOLY NEW BATCODE!
V0.65 - January 11, 2017
========================
V0.57 - December 15, 2016
=========================
- Initial version.

It would have been nice if they had divided up the changes by release version, and not jumped from .57 to .65, because they shipped some .60 and other versions that existed, too. I would guess that maybe only 1/4 to 1/3 of those changes apply to a .60->.65 update.

#334 7 years ago
Quoted from J85M:

Nice looks to be a pretty substantial first update great work Lyman

Not slagging the amount of work to get to .65 from .57, but the list is deceptive because it lumps the changes from .57-.65, and most machines shipped with .59 or .60, so the amount of changes from those shipped versions to .65 is probably a lot less than what's on that list.

#335 7 years ago
Quoted from PinMonk:

Not slagging the amount of work to get to .65 from .57, but the list is deceptive because it lumps the changes from .57-.65, and most machines shipped with .59 or .60, so the amount of changes from those shipped versions to .65 is probably a lot less than what's on that list.

I don't think anyone would care if they only added Batman taking a Bat-Crap.....at least they are releasing code. Be happy with what you get, there are a lot of buyers of previous games that would love to trade places.

#336 7 years ago

Has anybody successfully updated the code? I'm getting the error message shown here when trying to update my Premium: http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/BAT-0_65.spk

#337 7 years ago
Quoted from PinMonk:

Not slagging the amount of work to get to .65 from .57, but the list is deceptive because it lumps the changes from .57-.65, and most machines shipped with .59 or .60, so the amount of changes from those shipped versions to .65 is probably a lot less than what's on that list.

good point.

#338 7 years ago
Quoted from PinMonk:

Not slagging the amount of work to get to .65 from .57, but the list is deceptive because it lumps the changes from .57-.65, and most machines shipped with .59 or .60, so the amount of changes from those shipped versions to .65 is probably a lot less than what's on that list.

If your really curious check what version was running during the deadflip stream? There is usually a cam on the dmd/LCD during the streams sure it caught the version during boot up/attract if it's shown, and you could then compare the gameplay in the stream to your game once updated it would give you a good idea what's new since then.

It's just good to see some substantial code added to BM66 what's been added sounds good, just need to hope we get a "some days you just can't get rid of a bomb" hidden hurry up mode

#339 7 years ago
Quoted from Cserold:

Has anybody successfully updated the code? I'm getting the error message shown here when trying to update my Premium: http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/BAT-0_65.spk

Works fine. I would suggest trying another brand or possibly faster USB drive. Is the one you're using formatted Fat32?

#340 7 years ago
Quoted from Manimal:

I don't think anyone would care if they only added Batman taking a Bat-Crap.....at least they are releasing code. Be happy with what you get, there are a lot of buyers of previous games that would love to trade places.

Speaking of Bat-Crap, does anyone else think Batman looks like he is in the middle of taking a colossal bat-crap on the premium cabinet side art.

#341 7 years ago

Yeah I chose the LE because I liked the art more than the premium plus I felt for the bat cut powder coated armour and topper the LE was worth the extra over the premium.

I will be pinstriping my LE just not sure how far to take it, may pinstripe the legs and back box hinges, may even go a little further with the cabinet art but I'll see how I feel once I've done the pinstriping & new lock down emblem.

#342 7 years ago

Seems like the sub-bass available with that huge speaker in the cabinet is being used in this new update. They have some low "boing" effects now that vibrate the cabinet mildly in a different way from the shaker motor. A nice surprise.

I still have no idea what's happening in that video where the colored smoke is coming out of the pit right before it says you captured the Riddler, though...

#343 7 years ago

So fues version 0.65 mean it's 65% complete?

#344 7 years ago
Quoted from PinMonk:

I still have no idea what's happening in that video where the colored smoke is coming out of the pit right before it says you captured the Riddler, though...

In the first 2 episodes of the series ("Hi Diddle Riddle" and "Smack in The Middle") Riddler is the villain. At the big finale fight at end of the second episode Batman and Robin are fighting Riddler and his goons.

Riddler has released some laughing gas as part of his scheme to steal the fabulous mammoth of moldavia. A giant mammoth covered with priceless jewels on the outside and equally priceless rare postage stamps on the inside. Riddler has an elephant styles gas mask.
smack (resized).JPGsmack (resized).JPG

Batman and Robin are ready with their bat gas masks so they aren't affect by the laughing gas.
smack0 (resized).JPGsmack0 (resized).JPG

After the goons are defeated Riddler tries to escape by exiting through a big hole in the floor from a prior explosion.
smack1 (resized).JPGsmack1 (resized).JPG

Batman goes after him down the hole after Riddler.
smack2 (resized).JPGsmack2 (resized).JPG

Batman confront Riddler down in the hole.
smack2a (resized).JPGsmack2a (resized).JPG

Riddler start shooting at Batman.
smack2c (resized).JPGsmack2c (resized).JPG

Riddler hits some of the compressed laughing gas cylinders and Batman says "if that gas ignites it will blow you to kingdom come you mean old viper"
smack_gas (resized).JPGsmack_gas (resized).JPG

Batman quickly escapes back out of the hole.
smack2b (resized).JPGsmack2b (resized).JPG

There is a huge explosion with colored gas and Riddler is blown up...or is he????
smack3 (resized).JPGsmack3 (resized).JPG

I think thats what the LCD is referring to when you capture the Riddler.

#345 7 years ago
Quoted from PinMonk:

Works fine. I would suggest trying another brand or possibly faster USB drive. Is the one you're using formatted Fat32?

Tried 3 different drives and formatted all of them fat32

#346 7 years ago

I was able to update mine successfully with an 8 gb SanDisk flash drive that I bought at Walmart a few months ago. I think larger size drives have been problematic in the past. Plug it in and turn on the game and it should go right to the update sequence. I plugged into the left side USB slot.

#347 7 years ago
Quoted from Cserold:

Tried 3 different drives and formatted all of them fat32

Download it again? Maybe you have a corrupt download.

#348 7 years ago
Quoted from docquest:

In the first 2 episodes of the series ("Hi Diddle Riddle" and "Smack in The Middle") Riddler is the villain. At the big finale fight at end of the second episode Batman and Robin are fighting Riddler and his goons.
Riddler has released some laughing gas as part of his scheme to steal the fabulous mammoth of moldavia. A giant mammoth covered with priceless jewels on the outside and equally priceless rare postage stamps on the inside. Riddler has an elephant styles gas mask.

Batman and Robin are ready with their bat gas masks so they aren't affect by the laughing gas.

After the goons are defeated Riddler tries to escape by exiting through a big hole in the floor from a prior explosion.

Batman goes after him down the hole after Riddler.

Batman confront Riddler down in the hole.

Riddler start shooting at Batman.

Riddler hits some of the compressed laughing gas cylinders and Batman says "if that gas ignites it will blow you to kingdom come you mean old viper"

Batman quickly escapes back out of the hole.

There is a huge explosion with colored gas and Riddler is blown up...or is he????

I think thats what the LCD is referring to when you capture the Riddler.

Well, that explains a lot, but is that shown on the LCD? I only saw that last scene and it made no sense, then suddenly I had a "riddler captured" animation.

#349 7 years ago
Quoted from Cserold:

Tried 3 different drives and formatted all of them fat32

Lol, do I need to mail you my cheap HP 4GB?
Worked on O-Din's premium no problemo.

You gotta stop using those bootleged Sex Panther branded flash drives buddy! They work even less than the real Sex Panther drives!

I feel like we need to end your multiple thread posting suffering.

#350 7 years ago
Quoted from NimblePin:

I feel like we need to end your multiple thread posting suffering.

I haven't done a Spike update yet. Does he need to unzip it, or send it straight to the USB stick ?

LTG : )

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