Look between the flippers, there is a magnet there, under the playfield, that stops the ball and flips it back up into play. It is the Ball save feature on that game. They are always worn there, often the divot is so deep that the ball can sit there and not roll out. Very similar to the "Sanctum" magnet and wear on Shadow. Other than that and the other issues mentioned above, it is a fun game, much better than SOuth Park to me! Great "Bond" theme to boot!
Thanks, Dave