Quoted from stumblor:J85M and Colywobbles fix up look sharp - time to do some beta testing!
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Everything still on track for mid July at the moment. In the meantime I've been refining the code, ironing out a few niggles, and testing like crazy. Second run is filling up - still around 100 places left (out of 250). Absolutely incredible. I'm super happy, but at the same time laser focused on living up to that expectation.
Pinball is rad!
I can confirm that Davey (
stumblor) has hit a home run with this thing!
Baring in mind this is just a proto and improvements have already been made to the next/final revision the quality is absolutely first class this is not your typical off the shelf mod with a couple of LEDs glued into it.
Easy enough install and once it’s up and running the customisation direct from your phone or tablet (whatever you connect to it with) is pretty much endless!
You can make it as simple to understand as the factory sign, so there is no worry of it being confusing or set the light show so the sign goes nuts when you have battle, power up or ally qualified or active.
And it looks bloody when your games powered off too.
Oh and it’s worth also noting, no pictures I took did the sign any justice, when you have it set up and personalised the way you want it the whole thing is just stunning and a joy to watch,
I went with red/yellow animation for battle, green/neon green animation for ally and blue/ice blue animation for power up, when they where ready at the scoop and then a solid lit colour once collected/started.
P.s. Davey are any of the sequences/settings a slow pulse? I’d love to be able to set a slow pulse of two colours, that would change between the two colours with each pulse.
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