Quoted from pcprogrammer:Just when this thread had me convinced I shouldn't go for an Alien you drop this review. I've played Zilla a lot on location and I know I'm supposed to want it more because of the more flowy layout... But I really am more drawn to Alien, but it always felt more clunky though with less flow.
these are the issues owners have with the game from only the last 5 pages of a 150 page thread:
my plastic already cracked
I even changed out to a new magnet mech and no change. The magnet does work, it just only holds the ball for a split second, no matter what setting.
It sounds horrible every time, to the point that I absolute hate lifting the PF because I don't know if something is going to get messed up with that mech one of these times.
Xeno seems to be struggling. I noticed it seems to test on boot up 'ok' but maybe it just got lucky. During play, it is failing to 'drive', or come out of its shell...
I have a ticket open with PB support, but thought I'd note here for anyone interested. Seems the Xeno head is getting stuck during test roughly 50% of the time...seems it starts to 'pull back' and gets stuck.
So I'm running into a few issues with my Alien if anyone can point out any solutions but basically my mother scoop coil keeps on firing when I start up the game.i lifted up the playfield to try and do some diagnostic and when I put it back down I started to have light board issues with the top of the playofeld staying on and the bottom not lighting up. Went through to see if I could find anything that was disconnected but as of today havnt found anything to note.
Question, is the shaker on at power up getting fixed soon? Kind of a bad power on effect!!
Also, it seems lv games ship with a load of cables for target lamps unplugged? Because they are not yet coded in. Strange decision, why not just leave them plugged in ready for awakening in code later. I want to plug them in but now I’m wondering if there’s a reason they aren’t?? Are other lv games like this to??
Finally got around to installing 2.6. I was very hesitant as 2.4 was working well for me (SV delivered mid march) I have to say I regret not making this update sooner. There were no issues with the update, even though I left my coil changes prior update, and then decided to factory reset after the update was completed. I needed to make very few adjustments to the coils compared to my 2.4 setup, and any issues with flipper knock down is definitely gone, without having to crank flipper coils +35% (which was definitely too heavy for this game.. -_-) Overall, amazing game! I have just over 630 plays on since march and have to say its working very well overall. Stronnnngly considering flipping my SV and buying and LV before theyre all gone! ...
I’m getting about 9 out of 10 airlock ejects going straight down the middle. Is this a common problem and is it easily fixed?
The dreaded I/O board missing came back. Not sure what could be the cause but it’s incredibly frustrating when this happens because it could be basically anything.
nybody know what the actual electronics receiver part is for the little Opto board in use on these games? I've got a few issues with my game out of the box, can't really play it currently because the right ramp /reverse ramp opto is non working.
Arrghh! I really hope this isn’t a sign of things to come. The game feels like it has real potential but it feels like one thing after another at the moment. I understand some minor adjustments may be needed when you get it but this feels like it’s a bit more than that. I’ve already had to adjust 3 stand ups that were stuck closed, the scoop sdtm issue, the connectors with pins pulled out for the coils and a bent trough eject bracket that stopped the balls from rolling down the trough.
Now I’ve noticed the main monitor has an area to the right and top that is always out or mis coloured. After going through my photos it happened to be there from the first start up. I just hadn’t noticed it until now.
Also it’s started losing all of the background sound and it’s only playing the sound effects when a shot is hit. This background sound comes back for the next ball but will remain out for the entire ball in play.
This added to the air Lock Screen out and the game locking up mid ball and I’m getting a little concerned.
Edit: Now I’m really pissed. I don’t think I’ve even played 10 games and now it doesn’t even boot up. I turn it on and get the pinball brothers on the screen and the side rails light up but that’s it. Nothing else. I’m sorry for the people that love the game but I’ve got a piece of shit.
1. Power On - Screen doesn't display, have to reboot, sometimes 2-3 times, mostly 1 time
2. Xeno Mech - SW Error 1 - Tried adjusting screws and shifting nylon block. Re-secured the switch mounts. Adjusted the switch after several temps, made no difference:
(Replacement mech being shipped free of charge, arrives next Thursday)
3. Bottom Right Flipper - stuck up (Right Spring broke, stretched remaining spring part and hasn't failed yet but bought new springs)
4. Bottom Left Flipper (stuck up). Spring came loose. Bought spare springs - Sega/Stern Flipper Extension Spring 265-5035-00. haven't installed.
5. Drop ball into launch - Stuck on launch wire - fix - bent/stretched wire
6. Launch failing - Shape of coil mount slightly crooked. Caused launch to get stuck. Fix: partial rebuild / align / rescrew coil and mount. Used "Loctite Blue" on screws (screws did not hold otherwise).
7. Cabinet front door - hard to shut - Not sure what's causing this - have to give it a good slam to get in position to lock - sometimes lock get stuck. Noticed a fallen off / loose screw on the inside- remounted - still hard to shut (not fixed)
8. Egg/Pop Bumbers did not function when the ball hit them - Adjusted leaf switches to make the 'closer' used a pair of pliers - but bought a leaf adjustment tool for future. Because they are considered 'low quality', heard these can be changed out with Stern part (need to confirm)
9. APC/Drop Targets - seem to be very sensitive - and sometimes "C" and "P" drop down at vibration or flipper click - or barely touch. Was advised to attempt alignment of the drop target piece. Not seeing how the alignment is off, haven't attempted removing the part entirely from the playfield to inspect further.
I think that's it - only ones that are really bothering me at 1,7 and 9. Everything else has been solved or has an easy work around.
The tight wiring harness appears to be a recurring complaint. Has anyone spoke with PB yet about the importance of having some slack with the wiring? It's pretty important.
I did the rebuild as described on the PB site. When I did the power up after a minute, the game booted and I’d only assume able to play a game on 2.2. The airlock screen was still out and main screen had the thing still up on the right. I’m wondering if that is the airlock screen coming up in that corner.
I powered off the machine for 20 mins or so to do the 2.6 but the game got stuck at the screen in my picture here. Anyone else encountered this?
I'm going to open a ticket, but thought I'd post here here too. We have some LEDs out on the SV we got today, maybe more. Checked the wires we could see and they seem to be connected properly.
That we can see that don't work:
-Both stand ups on either side of the right ramp
-Stand up to the left of the scoop
-Dome lamp to the right of the Alien
-The entire front egg
...do you want to deal with that on your ten thousand dollar toy?