I played an LE on location at Reboot Dunedin (FL) today, and really enjoyed it!! Wish I would have brought my headphones so I could hear it better as I think that makes a difference in overall enjoyment of a game (and one of the reasons I hate on-location sometimes). But I could hear things sometimes.
Stepping up to it at first I was blown away after seeing all the pics and gameplay videos.. I feel the game presents better in person than it does in pictures/videos. It certainly looks and feels more premium than Sterns, gameplay and code aside (my opinion ). I loved the gameplay and flow, was super satisfying to play in person no doubt. I own a GNR, and the multiballs are NOT as prevalent in Godfather.. sure you still get them, but to me it's not the same as the (relatively speaking) constant surprise multiballs of GNR.
The multi-pluge skill shots may be one of the best plunges in recent times.. the second skill shot is the toughest and very satisfying to me.
The diverters really keep you on your toes, it was hard to tell where the ball was going to pop out next because it's constantly changing.. I found that engaging. The full plunge that brings the ball around to the third flipper and any balls traveling that specific path (past the third flipper and down) led to 90% SDTM drains which was beyond frustrating. If you didn't pay close attention during multiballs the balls would launch straight around and right down the middle between the flippers, so holding the right flipper and/or keeping an eye on it was prudent. On top of that, with the changing diverters you never knew if it was going to be coming back down that path (to the SDTM) or somewhere else. Overall it wasn't a big issue, but I would hope to fix this on my machine via leveling or other means.
I found the compound lock to be a tougher shot to hit, but once in my collection or with some practice I think it will be a satisfying and easier shot to hit. Speaking of the compound lock, we did have several hangups in the compound lock and had to get a tech to bend the front target back so the balls would release... hopefully this doesn't become a problem for on-location machines (see video). I also thought the third flipper was underpowered in the games I played, but that will be an easy fix in the menu.
I have an LE on order and am happy with my decision so far. I think the code is deep enough for a new release machine and it will be fun to work my way through it.
Here's the video of the compound ball failure..