Quoted from PinMonk:There's not really a debate. GnR owners that have tried Eskaybee's recommended settings can tell you it absolutely cuts the multiball frequency and makes the game more fun overall. There's only two camps - those that have tried it, and those that keep complaining but haven't. Godfather will be the same way.
3rd camp is location players (a larger group than owners at home) who don't have a choice, and who get bored with GnR after a couple games because it's too multiball heavy. They can't change the settings, but their thoughts/opinions of the game are still valid because it's the game that was produced and designed for them to play. This is how the game was made to be played on location by the person who designed the code, and operators aren't likely to change that.
And a fun part of pinball is playing on location together with other people who enjoy a game. It's good that there are lots of choices of games available to play to suit a variety of personal preferences. But it shouldn't be considered good for default code in a game to not appeal to a pretty good chunk of players. And when I'm at local pinball gatherings it's a large percentage of people who don't have fun playing GnR even though we know the rules about boost MB, patches, etc because everything is just drowned out by the constant MBs. A number of times I've seen people notice free credits sitting on GnR and still pass it by because they just don't want to play it again. And resale activity/pricing on the game seems to back that up.
I'll make this analogy. In a video game like Call of Duty or any other battle game, there are weapons upgrades that are earned and/or acquired as you progress through the game. Imagine just getting every weapon and power up almost immediately after starting the game, so it just becomes hitting the buttons and spraying shots around like crazy immediately after starting it. Might be fun to play a time or two, but after that it would get a bit boring because any interesting stuff in the game is drowned out by the continual chaos of just pushing buttons and hitting something with every shot because it's almost impossible to miss anything on a shot.
Godfather seems like it's already gone too far down this path in code for them to change the design of code now. Will be interesting to see if it ends up similar to GnR as a game considered by most everyone as looking good to the eye but considered by a lot of people to be not a lot of fun to play repeatedly.