(Topic ID: 332058)

JJP Godfather Hype / Discussion Thread

By HornerSyndrome

7 months ago


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#2101 6 months ago
Quoted from flynnibus:

So why can’t people have fun and escape later than you for less money and still have the same kinds of motivation?
Why does your definition require buying now and ignoring the financial differences?
2 yrs from now the game will be more fun because it will be more completed… and we can probably do it with less cost too. How does that make someone miss the point of the hobby?
I read your post as “i can ignore the cost because i can and chose to focus on the enjoyment it brings me” - but somehow you pigeonholed people that can’t ignore costs as somehow not interested in fun too?

I find it very odd as well. Some people think if you dont calculate potential losses on a pin you can’t enjoy pinball as much as a person who just pays the most and doesn’t care. Good for them if they have so much money they can toss it away. Spookys sales model is a perfect example of how to devalue a new pin. Scooby will be at least 1k off in the next couple months, buy then. Foo Poo was the strongest release yet. JJP flippers resolved can save the God Father. If it’s a multiball fest hmm jury’s out. But I agree with you being it’s odd how ones only considered a true enthusiast if they don’t care about money.

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#2102 6 months ago

Guess what .... I got the last CE in Australia
The distributor said there's a possibility people drop out , so if you want one and you're in Oz , there's always a chance .
And a big shout out to my wife for letting me indulge in my passion for pinball

#2103 6 months ago
Quoted from MikeS:

As far as the music and lights go I did cringe a bit when I saw the early gameplay video but when I played it the audio and lights seemed fine

Imagine that. Your own eyes and ears in person are a little more reasonable than a crappy video on the internet.

Quoted from MikeS:

In conclusion I think where the game really shines is in the layout and gameplay and the new snappy flippers are a very welcome addition. The total package on this game is fun and I think this has a good chance of being JJP's best game.

Snappy flippers now reported multiple times. Has always been my biggest issue with JJP. Even more encouraged to try this. Love when these hype threads finally, EVENTUALLY, ascend back into actual real world reviews.

#2104 6 months ago
Quoted from ATLpb:

Imagine that. Your own eyes and ears in person are a little more reasonable than a crappy video on the internet.

Snappy flippers now reported multiple times. Has always been my biggest issue with JJP. Even more encouraged to try this. Love when these hype threads finally, EVENTUALLY, ascend back into actual real world reviews.

If you try it and like it will it go on your location? Looking for a place closer than Brunswick, GA to give this a try...

#2105 6 months ago
Quoted from EZ-Rhino:

If you try it and like it will it go on your location? Looking for a place closer than Brunswick, GA to give this a try...

E546FDE7-0182-49F5-8350-E820D7827598.pngE546FDE7-0182-49F5-8350-E820D7827598.png
#2106 6 months ago
Quoted from JohnTTwo:

If it’s a multiball fest hmm jury’s out.

To the " there's too much multiball " people , you can adjust the settings so they are a lot harder to get , if you want .

#2107 6 months ago
Quoted from screaminr:

Guess what .... I got the last CE in Australia
The distributor said there's a possibility people drop out , so if you want one and you're in Oz , there's always a chance .
And a big shout out to my wife for letting me indulge in my passion for pinball

Congrats!!! Just make sure you play it in the early morning while the wife is still sleeping and set off the topper

#2108 6 months ago
Quoted from manadams:

Congrats!!! Just make sure you play it in the early morning while the wife is still sleeping and set off the topper

Hehe , I was playing GNR the other night , finished the game and turned around to watch the TV , I got a match and the knocker went off and it scared the shit out of me
I can't wait to hear what two knockers going off at 10 times a second sounds like , I think my dog's will love it

#2109 6 months ago
Quoted from Multiballmaniac1:

Got to love that Bond Le smooth playfield.
[quoted image]

I think that's actually the moon from Moonraker

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#2110 6 months ago
Quoted from screaminr:

I think that's actually the moon from Moonraker
[quoted image]

A smooth Moon

I guess they nailed “realistic “

#2111 6 months ago

I gotta tip my hat to Mr. Zach Meny. Hes one heck of a salesman, putting together that video that really does get people excited for the game (and ready to blindly spend moneuy). Even I was impressed. However after I sat and thought about it a little bit I am worried that this game will still suffer from a lot of the JJP things that just annoy me. Weird colors, slot machine/mobile game sound effects and music, weird theme, ect. The gangster sculpt is just...weird? If they have truly fixed their flipper problem that would be a huge plus for me. The game does seem like it could be a lot of fun to play and I'm curious to get some time on it. Certainly hasn't swayed my pocketbook away from foo (if anything) but they have my attention.

The saddest thing of it all is that Slam T1lt finally blocked me so I can't see the batshit crazy things he says. I have to sit and wait for hopefully one of the few lucky people he hasn't blocked yet quote him so I can open an incognito tab and go back and read his posts for a laugh.

#2112 6 months ago
Quoted from JohnTTwo:

JJP flippers resolved can save the God Father

Honestly this has been reason number one stopping me from buying more JJPs (used to own POTC and GNR). If they have seriously resolved this, I am now intrigued.

#2113 6 months ago
Quoted from MikeS:

I stopped out at Blue Moon in Madison WI tonight and got about a dozen games in on GF and feel like i can give some early thoughts on the game.
First off it appears that JJP finally figured out their flippers. I was there for over 2 hours and the flippers were crisp and snappy and felt nothing like the sluggish/mushy JJP flippers of old. I had to put Precision Flippers on my GNR at home because the stock flipper feel of JJP's flippers are dogshit. This is the first JJP game that I've enjoyed playing on route because the flippers finally feel really good to shoot. Whatever the fix is can you make this available for past games? Even if it requires buying a new board I'd do it just to have flippers that play this well.
The game looks absolutely gorgeous in person. Franchi nailed the art package and the game just looks high quality and premium similar to my GNR at home. lots of etched metal and premium touches that make the game look a step above games that other manufacturers put out. It's a great looking game and I would be perfectly content owning an LE model if the CE was out of reach.
Now for the gameplay. The game has a ton of different skill-shots (maybe too many) that you can pick from. I typically chose the "Compound Multiball" lock (the higher gate) because it can give you an instant multiball if you hit it. the gameplay itself is fast and there are a ton of shots and ball paths and it took me a couple games to kind of figure out what everything does and get a feel for the layout because it plays unlike any game I've played before which is a good thing. The layout felt refreshing and really fun to shoot. I tend to prefer Stern games, but their games all tend to have a similar feel and you kind of figure them out right away. This game just felt new and different and was a joy to shoot. I did notice that the ball save seemed shorter on this game and shooting anything on the lower half of the playfield can be deadly because of the speed and because you can have quick rebounds that send the ball to the outlanes. I figured out after a while to try and keep the ball on the upper half of the playfield until you get a multi-ball going if you can.
The rules feel like a cross between JPOTC and GNR. I'd say they feel about 50% JPOTC, 20% GNR, and 30% brand new. You pickup a job (mode) at the scoop and you can play/stack with multi-balls. You also build up the job value and can pick whether you want to cash out or keep pushing your luck which is similar to the song jackpot rules in GNR. The multi-balls feel a lot like JPOTC where once you get one going you tend to bring the other one's in and before you know you have a bunch of them running concurrently. It's not my favorite type of rule-set (my favorite Keefer games were his Stern games and WOZ) but i feel like this game improved upon what was done in games like JPOTC and GNR and made a best of both World's game. I feel like JPOTC had too many modes that all felt similar, in this game they give you fewer modes but they seem to have more distinction. It's basically JPOTC lite, with some GNR sprinkled in. You can get some pretty nice cashouts on the jobs which seem to be where most of the points come from in the game.
As far as theme goes, the game feels pretty loosely based on the Godfather theme. Yes, you get short movie clips throughout the game (mostly during jobs), and you hear the Godfather theme, but for the most part it feels like a mobster game in the World of Godfather. Similar to what Stern did with Jurassic Park. You fight bad guys and increase your influence. The jobs are based on events of the movies which is cool. They probably took the right approach as theming it too close off the game would make for a more boring game since GF isn't an action movie. The theme immersion isn't on the level of GNR, but they did a good job and made a fun game that I think people will really enjoy.
As far as the music and lights go I did cringe a bit when I saw the early gameplay video but when I played it the audio and lights seemed fine. It didn't remind me of Wonka/WOZ and the lighting didn't seem too over the top. I didn't see any rainbow lights when playing. Once again, sound and lights aren't as good as GNR, but it's still good.
In conclusion I think where the game really shines is in the layout and gameplay and the new snappy flippers are a very welcome addition. The total package on this game is fun and I think this has a good chance of being JJP's best game. It's a lot of fun and if the prices were more reasonable I would consider picking one up. Congrats to Eric, Keefer, and the rest of the JJP team on making a really fun game!
[quoted image][quoted image][quoted image][quoted image]

Fantastic and snappy!

#2114 6 months ago
Quoted from phoenixpin:

Honestly this has been reason number one stopping me from buying more JJPs (used to own POTC and GNR). If they have seriously resolved this, I am now intrigued.

Can you imagine how awesome it would be if they released some sort of upgrade kit for all the games where you could add this to all your past jjp games. It would be incredible.

#2115 6 months ago
Quoted from Doctor6:

Can you imagine how awesome it would be if they released some sort of upgrade kit for all the games where you could add this to all your past jjp games. It would be incredible.

And expensive

#2116 6 months ago
Quoted from romulusx:

Man is this personal for you or what?Damn you just come off so pissed over this game!

Well he's not wrong....the only time a JJP CE game actually sold out quickly was GNR ($12.5K / 500)....1000 units at $15K a pop....almost zero chance this game sold out quickly (if ever)

#2117 6 months ago

So be it. If such a thing came out it would make me buy back a few jjps.

#2118 6 months ago

Did they mix up scarface with the godfather? What's with all the gaudy gold? I get Italians love gold plating back in the day (im a NY Italian so dont question me) but you did not see all this bling out gold in the movies. This is a stereotype and mockery of Italian culture. Good thing they have an LE! PF looks very good and waiting on gameplay vid to pass proper judgement and see how these diverters work.

Edit: Topper looks fantastic

#2119 6 months ago
Quoted from Doctor6:

So be it. If such a thing came out it would make me buy back a few jjps.

I find that interesting , when your hate for Godfather is so strong and we haven't even seen a proper stream yet
https://pinside.com/pinball/forum/topic/godfather-pinball-fagetabatit#post-7453073

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#2120 6 months ago

I was able to put about 10 games on Godfather LE at Great American Pinball in West Chicago last night. I’m a customer of Mike’s and he had just received his Scooby Doo and Queen also. Honestly, Godfather blew me away, especially juxtaposed against those two other new titles. This game seems deep, fast, fun and interesting to play. The geometry of the playfield is so fun to shoot. So many satisfying and interesting shots. The multi balls are not too much like GnR at all. They’re simple enough to get to but it feels like you do have to earn them by hitting certain shots(that don’t just get hit by accident like on GnR.) And they were simple 2 or 3 ball multi balls when they happened. The flippers seemed way snappier than on GnR. I own a GnR and love it, but these flippers are not the same. They’re better. This game is nothing like Godzilla to me at all layout-wise. Doesn’t shoot like GZ at all. I think I like it more than GZ shooting-wise.
I think the only criticism is the theme integration. It doesn’t feel like the Godfather movies. The soundtrack, sound design and lighting all seem very JJP/WOZ/Wonka. I guess that’s just how JJP does all their games. The soundtrack feels Disney-ish and hopeful,care-free in its tonality often. It’s just a JJP slot-machine vibe thing I guess. Wouldn’t have been my choice vibe-wise. BUT, even though this isn’t really about the Godfather tone(it could have been though with a PB Alien type soundtrack and lighting), it’s still an incredible game. If anything it’s just like a mob/godfather themed adventure/board game(like they mention in the promo.) I think it’s like Wonka meets Pirates in a sense. I haven’t been this blown away by a new game in a long time. It’s going to impress many people by the gameplay and shots and bum out many people bc of the tone/sounds/lighting choices. I loved it.

#2121 6 months ago
Quoted from screaminr:

I find that interesting , when your hate for Godfather is so strong and we haven't even seen a proper stream yet
https://pinside.com/pinball/forum/topic/godfather-pinball-fagetabatit#post-7453073

I said it would make me buy back a few machines from them, not one I will never want.

#2122 6 months ago
Quoted from BeeGee6533:

It’s going to impress many people by the gameplay and shots and bum out many people bc of the tone/sounds/lighting choices. I loved it.

Thanks for the feedback, love hearing real world opinions. I guess the good thing in the quoted statement is that the tone/sound/lighting COULD be addressed *IF* JJP decides it wants to. Bad shots or geometry can't be fixed. Hopefully they take some feedback and find a balance between too colorful and too drab. We have heard concerns about both of those scenarios.

#2123 6 months ago

How many Godfather threads do we need for gods sake? I counted 5 just on the first page

#2124 6 months ago
Quoted from BeeGee6533:

I think the only criticism is the theme integration. It doesn’t feel like the Godfather movies. The soundtrack, sound design and lighting all seem very JJP/WOZ/Wonka. I guess that’s just how JJP does all their games. The soundtrack feels Disney-ish and hopeful,care-free in its tonality often. It’s just a JJP slot-machine vibe thing I guess. Wouldn’t have been my choice vibe-wise.

For me, sound is a huge part of modern pinball and like you, it's not my vibe. Still very cool that Slash and Tremonti are featured (but I don't know how often their contributions are played). Eric is a big music enthusiast apparently...JJP needs to hire a sound guru that's onpar with the fellow doing the LCD graphics (which are pretty awesome).

#2125 6 months ago
Quoted from snaroff:

JJP needs to hire a sound guru that's onpar with the fellow doing the LCD graphics (which are pretty awesome).

Uh oh, SLAMT1LT's ears are probably ringing right now...

#2126 6 months ago
Quoted from Insanity199:

Thanks for the feedback, love hearing real world opinions. I guess the good thing in the quoted statement is that the tone/sound/lighting COULD be addressed *IF* JJP decides it wants to. Bad shots or geometry can't be fixed. Hopefully they take some feedback and find a balance between too colorful and too drab. We have heard concerns about both of those scenarios.

I’m with you and most others in that I wished it was more like GF movies and dark, etc. BUT I was converted after playing it! I like how it is in a weird way. It makes pinball sense to be higher energy. And it was a BLAST to play! Eric is unbelievably talented as a designer. He nailed this one. At this point I would personally change some score/soundtrack elements(I’m a professional musician, touring and studio and tend to really tune in to these elements in pinball.) I would ditch the whimsical musical score elements in favor of more menacing, thrilling, suspenseful type soundtrack vibes. It’s a simple fix and the lighting could be adjusted to that. But, I was so blown away by the entire experience that none of these things are deal breakers at all, IMO. They would just enhance what is already a home run pinball experience.

#2127 6 months ago
Quoted from BeeGee6533:

I’m with you and most others in that I wished it was more like GF movies and dark, etc. BUT I was converted after playing it! I like how it is in a weird way. It makes pinball sense to be higher energy. And it was a BLAST to play! Eric is unbelievably talented as a designer. He nailed this one. At this point I would personally change some score/soundtrack elements(I’m a professional musician, touring and studio and tend to really tune in to these elements in pinball.) I would ditch the whimsical musical score elements in favor of more menacing, thrilling, suspenseful type soundtrack vibes. It’s a simple fix and the lighting could be adjusted to that. But, I was so blown away by the entire experience that none of these things are deal breakers at all, IMO. They would just enhance what is already a home run pinball experience.

Eric mentioned stealing territories , did you experience that or is that just a multiplayer thing ?

#2128 6 months ago
Quoted from screaminr:

Eric mentioned stealing territories , did you experience that or is that just a multiplayer thing ?

Only had one multiplayer game so I didn’t;t notice that. But, the rules seem very deep and interesting. Feels like a must-have in home game. Not for location so much. Like Pirates.

#2129 6 months ago
Quoted from BeeGee6533:

menacing, thrilling, suspenseful type soundtrack vibes

This is what I want and expect out of it sound wise. At least a significant portion of it.

pinball_keefer

#2130 6 months ago
Quoted from PtownPin:

Well he's not wrong....the only time a JJP CE game actually sold out quickly was GNR ($12.5K / 500)....1000 units at $15K a pop....almost zero chance this game sold out quickly (if ever)

I made this statement because pissing on JJP threads is his second job.This shit gets old and it’s the usual suspects every single hint of a new pin from them! My favorite thing is when the obvious fanboys say I really wanted to like it….but
Start rant here

#2131 6 months ago

I’m remembering so many different things about my time with the game last night. One thing that really stood out to me as one of the coolest things ever was the ramp return to the right inlane. It’s designed in such a way that it flows right in to the inlane instead of dropping it like usual. It’s FAST as hell and will catch you off-guard. The coolest!

12
#2132 6 months ago
Quoted from sevenrites:

This is what I want and expect out of it sound wise. At least a significant portion of it.
pinball_keefer

I don't care about bright light shows but those Wonka/ TS sounds just don't fit .

15
#2133 6 months ago

Looks like we have a winna winna chicken dinna here!

Bring on Karl tonight.

PFs appear to be solid on TS4. Check

Flippers appear to have been remedied. I’m sure Eric the engineer had enough. Check

Great looking game with Franchi. Check

Layout with diverters awesome. Check

Let’s go!

Great to have excellent choices. Just like with Stern or any other game, there is no FOMO anymore.

Buy now or wait and play it later. Games gonna be there.

JJP says here it is. Shipping games, live streams etc. This ain’t no Bond reveal!

#2134 6 months ago
Quoted from Insanity199:

Uh oh, SLAMT1LT's ears are probably ringing right now...

Lol but seriously why in the fuck don’t they get David Theil back after all of the shit over sound issues?

#2135 6 months ago
Quoted from SLAMT1LT:

Oh dear, you guys are in trouble. As I've said 3 times now, code and audio design need to be first class to save this pin. What you're witnessing here is economy class code and audio design.
JJP have superstar artists, designers and animaters... but are missing the two most important talents - coder and audio designer.
Just so happens I'm the best in the biz at pinball code and audio design. If they make me an offer I can't refuse, maybe I can help them.

Has anyone ever heard that if something is funny keep doing it until it's not funny...but if you keep at it, it will eventually become funny again? (Think Sideshow Bob repeatedly walking on rakes or The Story of Everest on Mr Show)

That's how I read Slamt1lt's posts now. They were amusing, then annoying, but now they're hysterical to me.

Anyhow carry on. Boo the color pink or whatever people are complaining about now.

#2136 6 months ago
Quoted from IdahoRealtor:

Aww, man. Was really hoping they learned their lesson here after GNR. Does anyone know if there are menu settings for making multiballs more difficult to qualify?

Yeah. The problem with everything stacking on top of each other is you can’t really enjoy anything as it’s all just a mess.

JJP’s best modes are their standalone modes IMO where nothing is stacking and the player is enjoying this objective based experience with multiple stages. I can understand allowing a main multiball to stack with a story mode but don’t allow more, it just gets too messy and not enjoyable.

#2137 6 months ago

Has anyone noticed a “shoot everything” type mode in the game? Hope JJP is getting away from those.

#2138 6 months ago
Quoted from snaroff:

For me, sound is a huge part of modern pinball and like you, it's not my vibe. Still very cool that Slash and Tremonti are featured (but I don't know how often their contributions are played). Eric is a big music enthusiast apparently...JJP needs to hire a sound guru that's onpar with the fellow doing the LCD graphics (which are pretty awesome).

Sound is huge. At home for sure. Not so much on location fwiw

21
#2139 6 months ago

The Ol SDTM First Impressions of Jersey Jack Pinball’s newest game: Godfather 50th Anniversary

#2140 6 months ago

These reviews are pretty encouraging, sound and lighting can be fixed. It's so hard to make a judgement from limited information online, some pictures, video. So the reviews are great.

#2141 6 months ago
Quoted from PanzerFreak:

Yeah. The problem with everything stacking on top of each other is you can’t really enjoy anything as it’s all just a mess.
JJP’s best modes are their standalone modes IMO where nothing is stacking and the player is enjoying this objective based experience with multiple stages. I can understand allowing a main multiball to stack with a story mode but don’t allow more, it just gets too messy and not enjoyable.

Totally agree here. After flipper feel as my number one issue with buying another JJP, #2 is sound and #3 is code (too much stacking; also lack of code support as has been discussed ad nauseam)

And yes, I recognize rules around the code can sometimes be changed on a home game, but then it usually causes a different issue with game progression.

Anyway, there are so many things to love about JJP games that these other issues can often be overlooked.

#2142 6 months ago

Somewhat off topic but there are 90 posts about the lights. Since I keep seeing the same repeated criticisms and JJP guy is possibly still in this thread. What is everyones thoughts on the camera that takes a photo of you for high score. I don't like it and even if they kept the price the same, I'd rather it be banished. Anyone else's thoughts on the low scoring? I usually see maybe 2 JJP's for 10-15+ Sterns out on locations. I think (especially for newer people, yes we have to get new customers drawn in), that the low scores compared to other games make you wonder what is a good score and it also bums you out as a new pinball player thinking you only got 100k score for the same time you played a Stern game and hit 5 Million.

Both my friend and I got into pinball the same time 4 years ago. He swapped one game out for a GNR and got rid of it within a month and said he'd never get a JJP game again. The one thing we recognized independently is the flippers just feel different. I haven't come across an explanation. If anyone knows what makes them feel different I'd be curious.

20
#2143 6 months ago

Played a couple different LEs last night, some quick impressions.

Sounds are much less wozzy in person. I don't know why the video came across that way, but I wasn't really bothered in person. I wouldn't say I loved the music & sounds, but they didn't really stand out to me, for better or worse. Maybe I'm just accustomed to what a JJP sounds like at this point.

Flippers are MUCH improved. Easily shoots better than any JJP ever, hands down. I am one of the biggest longtime critics of their game feel, which I generally detest, but credit where it's due, they changed something, and it seems to have worked. There are a couple long ramp shots up the middle, nailed them consistently no problem, with strength to spare. If there's any fade I didn't play long enough to notice it.

Slingshots are better than TS4, which if I heard correctly actually had weaker coils than standard. These feel back to normal I suppose, no weak ping-pong effect but no hard Stern snap either. They're fine.

Gameplay is, I have say, overwhelming, borderline indecipherable. At first I can make sense of things when nothing is running, but it's pretty easy to start a couple of the multiballs, and when you get into one, hoo boy. Everything seemingly stacks with everything. All the games I played had at least one three-MB stack, and once I'm pretty sure I stacked a 4th, but who could tell. Each with its own rainbow seizure of LEDs going, plus whatever mode(s) you start without even trying.

Best comparison I can think of is, I'm not a good POTC player, but once or twice I've had like 4 or 5 of the movie mutliballs running, where the whole game just goes nuts. GF is like that, except waaay easier to start. I was getting the megastack every game. Folks who like that will love this. It's just too much for me.

I think I'd really enjoy the gameplay as described in the featurette, but I feel like most of the rewarding stuff or complex strategy will be obscured by the megastack, with no real feeling of accomplishment. I guess owners who study and play it a bunch will eventually gain comprehension of the rainbow multiball blur.

#2144 6 months ago
Quoted from dts:

These reviews are pretty encouraging, sound and lighting can be fixed. It's so hard to make a judgement from limited information online, some pictures, video. So the reviews are great.

Sound and lighting can be fixed. Just keep in mind that JJP doesn’t have a great track record with software updates. Buy the game assuming this is the software that will be in it forever.

17
#2145 6 months ago

how the hell does anybody enjoy all that stacking?

ive tried to like it on some of the newer games.

gnr rings a bell. its freaking beautiful too but

just hard to enjoy when there are multiple multi balls.

my brain cant handle all that.

this pin looks fantastic. too many multiballs and too easy

to get make them not matter that much.

when i earn a multiball it feels more special.

i dont know.. i guess im just an old fuck..

#2146 6 months ago

Other observations, from more of a mechanical/layout angle.

That long straight wireform to right inlane feed is AWESOME. Bounces off the target and feeds the flipper faster than seems possible. Love it. If you're not on your toes, power inlane drain. Never seen anything else quite like it. Some real layout/geometry innovation that I expect to get copied.

There are definitely a ton of diverters and whatnot. As you're making shots I hear stuff in the upper/back portion of the game clicking & moving around, but I can't make heads or tails of what is changing or why. Sometmes when you hit a shot it comes out one way, or another way, or stops the ball. Okay, neat, but it doesn't really seem to add up to anything. Like the parts are greater than the sum. It's more confusing than satisfying to put a ball up into that nest of shots and wonder where it's going.

There's a magnet in the back left corner that grabs a ball, drops a little diverter panel, rolls it into the back of the spinning disc, which then lowers the drop target to release it. Or at least I think that's what happens. I'm 6'5" and I have to tiptoe to see what's going on back there. It sure is a lot of stuff, but I don't know if it adds anything for me. Just seems like fancy ball stoppage.

Of the two I played, one had a horrible return off the big ramp u-turn. Every time you shot the right ramp and it came down the left ramp, straight down the middle. Like, unforgivably bad feed, death shot. Hopefully it was just mis-leveled or something. The other game was fine.

21
#2147 6 months ago
Quoted from yancy:

Played a couple different LEs last night, some quick impressions.
Sounds are much less wozzy in person. I don't know why the video came across that way, but I wasn't really bothered in person. I wouldn't say I loved the music & sounds, but they didn't really stand out to me, for better or worse. Maybe I'm just accustomed to what a JJP sounds like at this point.
Flippers are MUCH improved. Easily shoots better than any JJP ever, hands down. I am one of the biggest longtime critics of their game feel, which I generally detest, but credit where it's due, they changed something, and it seems to have worked. There are a couple long ramp shots up the middle, nailed them consistently no problem, with strength to spare. If there's any fade I didn't play long enough to notice it.
Slingshots are better than TS4, which if I heard correctly actually had weaker coils than standard. These feel back to normal I suppose, no weak ping-pong effect but no hard Stern snap either. They're fine.
Gameplay is, I have say, overwhelming, borderline indecipherable. At first I can make sense of things when nothing is running, but it's pretty easy to get into a couple of the multiballs, and when you get into one, hoo boy. Everything seemingly stacks with everything. All the games I played had at least one three-MB stack, at once I'm pretty sure I stacked a 4th, but who could tell. Each with it own rainbow seizure of LEDs going, plus whatever mode(s) you start without even trying.
Best comparison I can think of is, I'm not a good POTC player, but once or twice I've had like 4 or 5 of the movie mutliballs running, where the whole games just goes nuts. GF is like that, except waaay easier to start. I was getting the megastack stack every game. Folks who like that will love this. It is just too much for me.
I think I'd really enjoy the gameplay as described in the featurette, but I feel like most of the rewarding stuff or complex strategy will be obscured by the megastack, with no real feeling of accomplishment. I guess owners who study and play it a bunch will eventually gain comprehension of the rainbow multiball blur.

Ugh...I love Keith's Stern games (LOTR & TSPP specifically), but my biggest issue with his JJP games is how multiball heavy they are. Hobbit and POTC left my collection because of that (despite POTC being a fantastic game), and I've had no interest in GnR because of it. I am bummed to hear this. I like multiball to be special, not constant.

#2148 6 months ago
Quoted from screaminr:

Guess what .... I got the last CE in Australia
The distributor said there's a possibility people drop out , so if you want one and you're in Oz , there's always a chance .
And a big shout out to my wife for letting me indulge in my passion for pinball

You’re very lucky mate! Congratulations Scream! Amazing

#2149 6 months ago
Quoted from BeeGee6533:

I’m remembering so many different things about my time with the game last night. One thing that really stood out to me as one of the coolest things ever was the ramp return to the right inlane. It’s designed in such a way that it flows right in to the inlane instead of dropping it like usual. It’s FAST as hell and will catch you off-guard. The coolest!

Yeah it's a killer, very fast and keeps you on your toes.

26
#2150 6 months ago

Full credit to JJP for releasing a game and having it (relatively) widely available to play on location the next day. Reading real reviews is almost more important than gameplay streams.

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