(Topic ID: 67670)

GNR magnet driver board advice


By snaroff

5 years ago



Topic Stats

  • 18 posts
  • 11 Pinsiders participating
  • Latest reply 4 years ago by markmon
  • No one calls this topic a favorite

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#1 5 years ago

Marco sells one for $125 and Mad Amusements sells one for $49.

http://www.marcospecialties.com/control/keywordsearch?SEARCH_STRING=520-5068-01+
http://mad-amusements.com/product.php?id_product=2008

Any opinions on quality of either of these boards? Hate to spend $75 extra for no benefit...

Thanks for any help.

#2 5 years ago

$49 for $300 Alex.

#3 5 years ago

I bought the 49 dollar one for my LAH (same board) and it has been great.

#4 5 years ago

Does this board make the balls move around more than the stock one? My board works, but the balls dont move a whole lot..

#5 5 years ago

There is an updated board made from Great Lakes modular

http://www.greatlakesmodular.com/

Contact Tony for it as its not on his site. They are known to have problems and he redeveloped the board and made it better. He charges $55

#6 5 years ago
Quoted from PunishersLEMC:

There is an updated board made from Great Lakes modular
http://www.greatlakesmodular.com/
Contact Tony for it as its not on his site. They are known to have problems and he redeveloped the board and made it better. He charges $55

Thanks for the info...since I didn't see it listed on his website, I thought it was discontinued.

Tony does great work...love his TZ mini-PF switch kit mod.

#7 5 years ago
Quoted from snaroff:

Thanks for the info...since I didn't see it listed on his website, I thought it was discontinued.
Tony does great work...love his TZ mini-PF switch kit mod.

When I spoke with him at Expo he said he had not gotten around to putting them on his site, but has them made and ready to go - BTW they work awesome I purchased one and use it myself

#8 5 years ago

They are up on the website now.

http://www.greatlakesmodular.com/products/pinball/stnmcb.html

In stock and ready to ship!

Tony

#9 5 years ago

Avoid MAD Amusements if at all possible. The guy is a fruit loop.

There are plenty of other options out there. There is another version that Homepin here in Australia makes as well but the GLM board is very reasonable price wise.

#10 5 years ago

Buy from Tony if at all possible, he is the opposite of a fruit loop.

Quoted from Pintoxicated:

Avoid MAD Amusements if at all possible. The guy is a fruit loop.

#11 5 years ago
Quoted from ulmpharmd:

Does this board make the balls move around more than the stock one? My board works, but the balls dont move a whole lot..

I bought one of the $49 repos and I think it moves the ball the same or slightly less than the original. Hard to tell for sure since my original has been broke for a few months. I am happy with it though.

#12 5 years ago
Quoted from jalpert:

Buy from Tony if at all possible, he is the opposite of a fruit loop.

Absolutely...Tony is awesome!

I've actually had good luck with Mike @ Mad Amusements...definitely a little prickly though

Ordered Tony's product this morning...looking forward to some hardcore magnet action. My original board works fine, but want to give Tony's a try.

#13 5 years ago

This may sound strange, but in my GNR, when I replaced the magnet board after it blew, I swear it feels like I have a lot more magnet action.

#14 5 years ago

The GLM design uses a better transistor drive design so less energy is wasted at the transistor and more goes to the magnets. So, yes, it does throw the ball around a bit harder than the original board does.

Tony

1 year later
#15 4 years ago

I bought one of these.
http://www.homepin.com/magnet.html

I've never seen the balls get moved around by the magnets so much. Brilliant board and worth every dollar.
Clive

#16 4 years ago

My advice is to remove the magnet fuses and enjoy the increased fun in the game. In addams family at least it makes some sense as to why magnets are running. In GnR, it makes no sense. And having magents toss the balls down the drain during every multiball is not fun.

#17 4 years ago
Quoted from markmon:

My advice is to remove the magnet fuses and enjoy the increased fun in the game. In Addams Family at least it makes some sense as to why magnets are running. In GnR, it makes no sense. And having magents toss the balls down the drain during every multiball is not fun.

I disagree. Magnets tossing balls around in a rock pin = frenzy of a mosh pit.

#18 4 years ago

It would be cool in say dizzy ball mode. But not in every single mb

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