(Topic ID: 168233)

Gilligan's Island Resets During Island Motor Test

By Hammerhead

3 years ago

Topic Stats

  • 10 posts
  • 3 Pinsiders participating
  • Latest reply 3 years ago by DanQverymuch
  • Topic is favorited by 1 Pinsider


Linked Games

#1 3 years ago

I'm going through with a good cleaning of my Gilligan's Island. I haven't played it since I got it and went straight into cleaning mode.

While cleaning I'm testing the different coils, motors etc. The previous owner had disconnected the island motor, unbeknownst to me until I was elbow deep in the game. I went into test mode and the island works fine for the first two or three steps (turns, stops, locks the island, moves on) until partway through the test the game just resets.

Another issue is that there's a credit dot that says the island opto's aren't working, yet the island starts and stops during test mode, so I'm not sure what that's about.

Any help with the resetting issue would be great.

#2 3 years ago

i found on my gilligan the more you play the game the better the island works... if it sits for a period of time ...thats when the issue starts up.... just try playing a few games and see if it comes around

1 week later
#3 3 years ago

Mine has the same problem. I figured out how the logic worked and researched rgp and decided I must need a new motor, but I never did get around to replacing it. First I'm going to take it out and drill out the rivets to see if it's something I can fix, one of these days...

#4 3 years ago

Well, drilling out the non-existent rivets didn't go so well , but I did futz with it some more to refresh my memory.

I discovered the island lock solenoid's locking pin had come unscrewed partway from the plunger, causing the pin to not retract as far as it should. I thought, that had to be it! But once I tightened it back up, it started resetting more often than ever!

Turns out the switch was now reliably not deactivating when the solenoid was not energized, telling the game that the pin was down when it in fact was not. So guess what happens when the island is locked but the game thinks it isn't? Yup, it tries to turn the island to seek the next locking position, but it can't turn, so the motor overloads and we get a reset!

A simple tweak of the switch blade and it hasn't reset since! Booyah!

#5 3 years ago

OMG, I proceeded to clean the ramp mech to make it stop sticking occasionally, and the damn resets started again! Argh! I hope that locking pin switch just needs a little more tweaking!

#6 3 years ago

If this is the issue, you should be able to remove the locking pin solenoid from the island, let it hang loose, and then testing the island should work smoothly?

1 month later
#7 3 years ago

So I've adjusted the switch blase and the island now operates in test mode without resetting, with the following caveats:
- you can hear the lock post activating before the island has reached its next station, with the pin hitting the underside of the island
- the game is still registering an "island error" in test mode.

#8 3 years ago

mine also has island error on start up of game ... it doesn't say it every time but when i play the game it might take a few balls in the island hole to activate it..then it works fine

2 weeks later
#9 3 years ago

Got GI put back together last night and had a few test plays. Island seems to be working fine and now the credit dot is gone too.

Looks like Gilligan is good to go!

#10 3 years ago

Good for you! Sadly, a new motor didn't solve my problem. I note the reset happens, oddly enough, when the motor DE-energizes! Now I'm thinking I should have started with the standard WPC reset troubleshooting checklist... Which I will do when I get around to it. I will report back eventually...

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