Quoted from Pimp77:It's not LOTR ball times...it's more like SM with opened outlanes. I haven't opened Hobbit's up yet, but that would make it tougher. Good games last 15-20 mins, bad games can be over in less than a minute.
I agree with this. And something else a lot of pinsiders forget to realize is that Keith's rules/code is not meant so that the player sees every aspect of every mode, multiball, show, etc... Every game. His rules are designed so that each and every game is different from the next. We've seen this with lotr, woz, tspp, and now hobbit. Of course there will be that one magical game where you see 90% or more of the game, but if you set the game up easy for 45 minute games then yea, you'll have yourself a long ball Time game that may get repetitive and old after a period.
Stern games on the other hand are designed so that you play all the modes 2 or 3 times in just one game. Lyman's code however, if you notice, avoids this aspect for the most part though; coincidence? I think not. Two best programmers in the biz understand the importance of avoiding mode redundancy.
That said, it's a good thing Dwight came on board for stern to help non Lyman coded games. While GOT seems like a mode based game on the surface that may have the player playing the same modes each game; to me, the way he did the rules is not for it to be a mode based game but rather a multiball mode based game where each time you play a multiball will be different from the next one next time you hit start. Not to mention the house modes have very diversified scoring strategies that aren't seen in many other sterns except maybe Twd.
So with all that said, it'll be interesting how GB ends up fitting into the mix of its modes with Dwight behind the control board. Seems great so far.