Anyone have an issue with Tobins sometimes not being lit at 20 ghosts despite the display announcing it? I've seen it happen twice now.
You're currently viewing posts by Pinsider kevlar.
Click here to go back to viewing the entire thread.
Anyone have an issue with Tobins sometimes not being lit at 20 ghosts despite the display announcing it? I've seen it happen twice now.
Well there's the new ' Storage Facility Multiball ' callout ( I think its new? ), but the timing of the callout could be better, its right when my shaker motor is making the playfield glass rattle like hell
I believe I encountered a bug today, while playing spook central I had cleared all the lit shots but the mode didn't end, the spook central music continued like there was a shot still to hit but there wasn't. It even continued on the next ball after I drained and the music could be heard until PKE frenzy started.
You're currently viewing posts by Pinsider kevlar.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/ghostbusters-v113-bugs-and-features?tu=kevlar and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.