(Topic ID: 178817)

Ghostbusters v1.13 bugs, issues, and wishlist

By PinMonk

7 years ago


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  • 272 posts
  • 83 Pinsiders participating
  • Latest reply 4 years ago by Clint12
  • Topic is favorited by 23 Pinsiders

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#37 7 years ago

I agree with the visual cues for MHMB as well. How about starting it differently like collect 100 ghost then a ramp shot to start the mode. The ball holds to the subway scoop the flippers turn off any other balls drain. Then a massive light and shake show. Follow by six balls launched on rapid fire straight into the reverse flipper hysteria

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