(Topic ID: 178817)

Ghostbusters v1.13 bugs, issues, and wishlist

By PinMonk

7 years ago


Topic Heartbeat

Topic Stats

  • 272 posts
  • 83 Pinsiders participating
  • Latest reply 4 years ago by Clint12
  • Topic is favorited by 23 Pinsiders

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#76 7 years ago
Quoted from MiamiRedSkin:

Are you guys having issues with the storage facility lock with the new code? If you are in a mode and you have a lock lit and hit the ramp, most of the time it just lets the ball through then make the lock animation/sounds a little later when the ball is still in play. I don't have a mechanical issue with the diverter not catching the ball as it works when I'm out of a mode or nothing is really going on, but anytime lock is lit and i'm in a mode or something is running, it doesn't catch the ball and hold it for the lock.

Funny you mention that. Yesterday at a tournament I lost the game because I was epxecting the ball to go in the SF and it went right through even if the SF light was lit. Unsure now if I was running a mode.

2 weeks later
#150 7 years ago

as anyone tried bending the scoop to make it drop to the flipper, I get 30/70 drains direct from scoop

#154 7 years ago
Quoted from stpcore:

I'm having the same issue. I turned down the power of the left scoop eject so that it feeds the left flipper consistantly but I would prefer to have it play as intended (firing at the right flipper).
I was going to experiment with placing a very small piece of weather stripping on one side of the scoop to see if it would alter the path slightly and direct the ball to the right flipper. Anyone try anything similar?

I took of pair of pliers last night and slightly bent the scoop towards the right flipper. Worked like a charm, the scoop now consistently ejects the ball to the right flipper.

#156 7 years ago

Take a pair of pliers. Set them so that the scoop is snug within the gap. Grab the scoop from the top side with the pliers and rotate / apply pressure in the direction of the arrow.

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