(Topic ID: 178817)

Ghostbusters v1.13 bugs, issues, and wishlist

By PinMonk

7 years ago


Topic Heartbeat

Topic Stats

  • 272 posts
  • 83 Pinsiders participating
  • Latest reply 4 years ago by Clint12
  • Topic is favorited by 23 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

SCOOP (resized).jpg
79fa0246-8cd4-43b4-8898-1e3a599fe4eb_1000 (resized).jpg

You're currently viewing posts by Pinsider cooked71.
Click here to go back to viewing the entire thread.

#12 7 years ago
Quoted from Dkjimbo:

I agree with the Taylor on the recent "this flippin podcast" - its such a missed opportunity with the mass hysteria multiball as it was and even with this minor change. It needs to be a major call out, major light show, etc. think sparky multiball, think strobe multiball on AFM, think blackwater multiball on GOT - you KNOW you are entering a cool multiball mode - the notion that you could engage a multiball, especially one that has a tangible impact on your play (reverse flippers) and not even know it, is ridiculous.

On the other hand, Storage Facility Multiball start is one of the best in pinball IMO. And one of the best uses of a shaker motor also. If any GB owners don't yet have a shaker installed, go start SFM on a game that does.

#30 7 years ago

Apart from the sound cue for Mass Hysteria flipper switch, would be great if they also used a visual one. The large round red insert in the right outlane would be ideal. Lit = reverse, Unlit = normal. Problem with an audio cue, is it only happens on the change. If u miss it or forget, you're screwed. With a lit insert, u know all the time. That insert in the right outlane is in the perfect spot.

#36 7 years ago
Quoted from Arcade:

What is that insert for anyway?
I see it flashing like crazy sometimes for seemingly no reason at all.

Yeh, it flashes when the right scoop is about to eject - like a warning. But I'm sure it seems to flash at other random times also.

#74 7 years ago
Quoted from Betelgeuse:

I would love to see the delay from unlit scoop shots reduced. It seems like there are two alerts given before the ball is ejected from the scoop. It would be great if it gave you the ball back much quicker.
Same thing with the SF locks on the Pre/LE... There are 2 unskipable animations for the lock and it's also usually stacked with a mode award animation. Watching 3 animations for so many left ramp shots becomes tedeous and it seems like it could be consolidated and cut down to speed up play.

On 1.05, the kickouts were MUCH faster - there was the sound effect AND the flashing light AT THE SAME TIME, followed by the kickout.

Now the sound plays first, then the light, then the kickout. Makes a big difference. Not sure why it was changed.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 28.00
Playfield - Other
Pin Monk
 
$ 26.00
Playfield - Other
Pin Monk
 
$ 39.95
Playfield - Other
Hookedonpinball.com
 
$ 39.95
Playfield - Plastics
Hookedonpinball.com
 
$ 26.50
$ 20.00
Playfield - Protection
Pinhead mods
 
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 399.95
Lighting - Led
Pin Stadium Pinball Mods
 
$ 63.99
Cabinet - Other
Cento Creations
 
$ 15.00
Playfield - Other
YouBentMyWookie
 
15,699 (OBO)
$ 54.99
Cabinet - Shooter Rods
Lighted Pinball Mods
 
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 119.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 55.00
Cabinet - Armor And Blades
arcade-cabinets.com
 
$ 75.00
Playfield - Toys/Add-ons
arcade-cabinets.com
 
$ 99.99
Lighting - Other
Lighted Pinball Mods
 
$ 103.00
14,000 (OBO)
Machine - For Sale
Mount Pleasant, WI
$ 24.00
Playfield - Other
Pin Monk
 
17,500 (Firm)
Machine - For Sale
Temecula, CA
$ 50.00
Playfield - Protection
Duke Pinball
 
$ 9.99
Cabinet - Other
Bent Mods
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
15,250
Machine - For Sale
Fresno, CA
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider cooked71.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/ghostbusters-v113-bugs-and-features?tu=cooked71 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.