(Topic ID: 175980)

Ghostbusters v1.12 bugs and features

By PinMonk

7 years ago


Topic Heartbeat

Topic Stats

  • 246 posts
  • 72 Pinsiders participating
  • Latest reply 5 years ago by PinLen83
  • Topic is favorited by 14 Pinsiders

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#24 7 years ago
Quoted from RipleYYY:

so logical heh... !?

Makes no sense. That should be a kick in the ass to get a new code released asap...

#48 7 years ago

Got my premium last night and it has 1.12 installed on it from the factory.

Other problem now is that I am having an issue with my subway lock and its giving me errors. Seems like a software issue...

#54 7 years ago
Quoted from Krakatoa:

If it was a software bug then everyone on 1.12 would experience it. Most likely you have a switch or hardware issue going on

You were right, my 3rd Opto for the subway lock stopped working. Stern is sending me another... Weirdly enough, I took it out and the game seems to be working fine.

Anyone know of a way to test? Storage Facility multiball works still. Not familiar enough with the game to know what other modes I can test with..

#65 7 years ago
Quoted from RVApinballer:

All these bugs are just disappointing. Potentially the best game in years hindered by sloppy programming bugs. I really want to buy this game but just can't knowing what the current state and support level is. I'm excited/hopeful that it'll get worked out but my confidence isn't high.

Go for it. Game is amazing...

#70 7 years ago
Quoted from markmon:

How would you have any idea if this is a software issue? I'm sure it's not because everyone isn't reporting the it. Most likely switch related but there are no details other than "giving me errors" so too many assumptions and guesses to be made.

Yea, i posted yesterday that it was not a software issue. Opto stopped working.

2 weeks later
#209 7 years ago

I could have sworn I had a x21 or 22 the other day...

But from what ive seen, most pins max out the multiplier at some level...

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