(Topic ID: 175980)

Ghostbusters v1.12 bugs and features

By PinMonk

7 years ago


Topic Heartbeat

Topic Stats

  • 246 posts
  • 72 Pinsiders participating
  • Latest reply 5 years ago by PinLen83
  • Topic is favorited by 14 Pinsiders

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#12 7 years ago

Played about an hour or so on 1.12. They definitely squashed some bugs, but I've noticed that after draining during a mode that the music and mode dots play for a second after the bonus tallies. Kind of sloppy.

Magna slings are definitely a bit more tamed down. In 1.05 you could adjust the sling power. They took that out in 1.10 and it hasn't been back. PLEASE BRING THIS BACK. I miss my slings being super active and lively. In 1.12, they're pretty low power by default, and you can't change it. Hardly any side to side action. It's really frustrating.

#20 7 years ago

The ball sometimes gets stuck in the right scoop if you lock during a mode. Had it happen 3 times playing with a friend last night. Doesn't kick on ball search.

#27 7 years ago
Quoted from PinMonk:

Nah. Go to 1.12. It definitely fixes that and other problems.

I don't know. The magna slings are so lame now. They really dialed them back, which sucks. In 1.05 you can turn them up. I think I'm going to go back to 1.05.

#51 7 years ago
Quoted from Krakatoa:

If it was a software bug then everyone on 1.12 would experience it. Most likely you have a switch or hardware issue going on

Nope, it's a bug. I'm having it too. If you lock during a mode, it will often just award the lock and then fail to kick out a new ball or eject one from the scoop (if you already have balls in the subway lock). It will go through 2-3 ball searches until it finally just kicks a new ball out. It's pretty frustrating.

#53 7 years ago
Quoted from Krakatoa:

Ok,I stand corrected. Odd though, I've put about 80 games on 1.12 and it's not doing it on ours. Wonder why.

It's not super common. In about 4-5 hours of play, I've seen it maybe 3 times now.

#96 7 years ago
Quoted from Aquapin:

There are two bright inserts in the outlanes that would be great for this. When on - flippers are reversed....when off - flippers are normal.

All it would take is an obvious sound cue for when it changes. Wouldn't take anything more than that.

#104 7 years ago
Quoted from brainmegaphone:

I could be wrong but that option may change whether a mode progresses to the next mode and gives you credit as if you completed it after time out or not (as opposed to removing the timer...)

This is correct. Modes will still time out, but with "no" selected on the time out mode option, it won't allow you to progress to the next mode in the ladder.

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