(Topic ID: 175980)

Ghostbusters v1.12 bugs and features

By PinMonk

7 years ago


Topic Heartbeat

Topic Stats

  • 246 posts
  • 72 Pinsiders participating
  • Latest reply 5 years ago by PinLen83
  • Topic is favorited by 14 Pinsiders

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#30 7 years ago

Sticking with 1.11. Not having any problems with it.

#40 7 years ago

Hey Vic, I havent had any problems thus far with 1.11. I would hate to have my magna slings have low power as its such a great feature the way the are.

#44 7 years ago

I thought there was a post where they said they lighted up the magna sling power on 1.12

#71 7 years ago

Also could be minimum switch threshold in coding. I remember Markmon telling me about this on the crossbow coding in TWD premium

#74 7 years ago
Quoted from colonel_caverne:

This update is disappointing. Just some bugs fixed but not tweaks.
Do you think we get the final code?

ACDC and Met took years.... This game even though its been out for 10 months because of production delays its relatively new.

#84 7 years ago

Updated mine to 1.12. No issues so far.

3 weeks later
#225 7 years ago
Quoted from PanzerFreak:

So does anyone think that Ghostbusters gameplay will change much from what is in the game today? Should we expect any additional modes or additions to existing modes?
I feel that the games theme, layout, and its toys have a lot more potential left that can be brought out through more code updates.

I think the base rule set is solid and won't be tweaked to much except for enhancements.

I do feel that some modes will be added and they will better implement the use of the cool toys

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