(Topic ID: 175980)

Ghostbusters v1.12 bugs and features

By PinMonk

7 years ago


Topic Heartbeat

Topic Stats

  • 246 posts
  • 72 Pinsiders participating
  • Latest reply 5 years ago by PinLen83
  • Topic is favorited by 14 Pinsiders

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#57 7 years ago

Looks like it finally went live:

LE/PREMIUM V1.12 - December 9, 2016
===================================
New:
- Slimer Mechanism - shut down device if the mechanism is unable to find the home switch.

Fixes:
- pinnode v0.19.8 - Fixed "weak flipper" issue. This bug manifested itself as a weak flipper
if the flipper EOS switch is working only intermittently during gameplay.
- Added family-friendly version of "We came, we saw..." at end of mode.
- Fixed "no playfield lights" issue caused when the Slimer home switch is not working.
- pinnode v0.20.0 (Fixed motor timeout logic).
- Fixed switch alerts for switches that are not on the LE/Premium:
"LEFT RAMP ENTER", "LEFT RAMP 2", "LEFT RAMP 3"

#82 7 years ago

I'm sure the programmers at Stern are kept busy, but I'm continually surprised at the lack of updates. (And I work in software development.) While they do of course move on to new projects after launch, they were also on this long before it became public so it's kind of a wash. Are the frameworks and tooling just not robust? Limited code sharing?

1 week later
#150 7 years ago
Quoted from scarybeard:

Issues I have found with the Pro game...
Bugs:
- The DMD frequently says it's going to Light Tobin's Spirit Guide (through pop bumper random triggers, or collecting ghosts) and it almost never does. I have tried to keep an eye on it and I'd say the spirit guide only lights up 1 time in 3 on average when it says it is going to.
- Negative re-enforcement does not always light when the DMD says it is.

I thought this was a bug, too, but realized I was in a scene. When I completed the scene, the lights were lit. Have you seen this when not in a scene?

1 week later
#224 7 years ago
Quoted from PanzerFreak:

So does anyone think that Ghostbusters gameplay will change much from what is in the game today? Should we expect any additional modes or additions to existing modes?
I feel that the games theme, layout, and its toys have a lot more potential left that can be brought out through more code updates.

It does have more potential but sadly I think it's done except for minor updates.

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