Still says to shoot purple shots in Ballroom mode when they are really blue.
You're currently viewing posts by Pinsider arcade.
Click here to go back to viewing the entire thread.
Quoted from RipleYYY:well, not sure what you (the OP) are waiting for
caming from 1.11 to 1.12 will not change/correct lots of things, as said above just a simple bug or two needing a quick correction (as example the left flipper power off)
now, lets hope a 1.2 code for Xmas/NYD period
I think since there are no release notes he just did this so we can post what is fixed and what is not.
No one is expecting drastic changes in a test code but it is nice to know what it does address.
I'm sure Dwight is much farther along then this by now.
Quoted from bhwolf:Looks like it finally went live:
LE/PREMIUM V1.12 - December 9, 2016
===================================
New:
- Slimer Mechanism - shut down device if the mechanism is unable to find the home switch.
Fixes:
- pinnode v0.19.8 - Fixed "weak flipper" issue. This bug manifested itself as a weak flipper
if the flipper EOS switch is working only intermittently during gameplay.
- Added family-friendly version of "We came, we saw..." at end of mode.
- Fixed "no playfield lights" issue caused when the Slimer home switch is not working.
- pinnode v0.20.0 (Fixed motor timeout logic).
- Fixed switch alerts for switches that are not on the LE/Premium:
"LEFT RAMP ENTER", "LEFT RAMP 2", "LEFT RAMP 3"
Great.
Now maybe Dwight can sneak out 1.13 so we can beta test it for him.
I don't mind being a guinea pig.
Quoted from RipleYYY:ben oui, c'est justement ce qui est expliqué au dessus
time sur off > tu dois finir le mode en cours pour passer au suivant
time sur on > dès que le timer est à 0, le mode est considéré comme fini/complet (trop facile !!!)
Hey hey hey. Language people.
No cursing on these boards.
Quoted from thall17:Hope they use the Ectogoggles better....
Agree.
I already asked if there was going to be more ghost for them and was told no.
It would have been awesome if they had planed ahead and had Ernie do some call outs for the LE and Premium code that were goggle specific to really call attention to an otherwise gimmick in the game.
You're currently viewing posts by Pinsider arcade.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/ghostbusters-v112-code-talk?tu=arcade and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.