there is the link to the changes. I can't believe anyone would keep it on early code....
PRO V1.13 - January 9, 2017
=============================
New:
- Added an alert sound effect when the flippers change during MASS HYSTERIA
MULTIBALL. The flippers switch near the end of the warning.
Fixes:
- Found a couple speech calls that will be censored if the game is set to not
allow R-rated speech.
- Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
- Fixed THE BALLROOM instruction text to match the color of the inserts.
- If balls were being held in the LIBRARY LOCK at game start, they were making
the playfield valid when released.
- P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
- The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
anything but AUTO.
- SUPER JACKPOT CHAMPION was not handled correctly.
- If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
be skipped.
- Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
- CAPTIVE BALL TEST was mislabeled.
- Fixed mispelling of instruction text on GOZER THE GOZERIAN.
- The TERROR DOG HURRYUP was not resetting properly after being collected.
- Sometimes PICT-O-POPS was handing out the same award twice in a row.
- Sometimes PICT-O-POPS was handing out awards that didn't make sense.
(ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
- ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
shouldn't be.
- TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
award if it's already at its maximum level.
- If a mode ladder was completed, shooting that shot would unlight all other
lit modes.
- Starting WE CAME WE SAW MULTIBALL was also awarding a jackpot for the shot.
- Starting WE ARE READY TO BELIEVE YOU was also awarding a LEFT RAMP
incorrectly.
- Sometimes SKILL SHOT would not offer awards it should have.
- When SUPER JACKPOT was running, the display would sometimes show
the incorrect SUPER JACKPOT multiplier.
- Completing THE BALLROOM was starting WE CAME WE SAW MULTIBALL
without shooting the ramp again.
- STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
awards.
Tweaks:
- If you disable your slimer mech with the Adjustment then the Ghost Target
will now trigger Slimer hits.
- The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
is achieved.
- The timer was not being displayed for HE SLIMED ME.
- SPOOK CENTRAL was not allowing the player enough time to complete the mode.
- Added callout at the start of STAY PUFT MARSHMALLOW MAN.
- Added P.K.E. FRENZY JACKPOT callout.
- Added GOZER HURRYUP callout.
- Added GEAR COLLECT callout.
- Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
a more reasonable value.
- Added callout to the start of STORAGE FACILITY MULTIBALL.
- The SUBWAY EJECT ball saver no longer overrides the main ball saver if
set to the default time or less.
- Changed the colors of the extra ball lamp effects to green and white.
- Tweaked the EQ of some sounds.
PRO V1.12 - December 9, 2016
==============================
Fixes:
- pinnode v0.19.8 - Fixed "weak flipper" issue. This bug manifested itself
as a weak flipper. If the flipper EOS switch is working only intermittently
during gameplay.
- Added family-friendly version of "We came, we saw, we kicked its ass" at end
of mode.
PRO V1.11 - November 9, 2016
============================
Fixes:
- Fixed issue when choosing which video mode times out
- Fixed issue in negative video mode where the game would not allow
input from the player
- Fixed total score showing zero if it was the last mode
- Fixed issue where ticket dispenser did not work.
Tweaks:
- Added Catching Ghost to some skill shot trees
- Added Increase Super Jackpot value to some skill shot trees.
- Added Light 2X multiplier to some skill shot trees.
- Tweaked the skill shot instructions and timing
- Made scare feature more rare
- Made kick out sounds a bit louder
PRO V1.10 - October 6, 2016
===========================
New:
- Added a Dont Cross the Streams Video Mode. When you start
Negative Reinforcement you can choose to start the
new video mode instead.
- Added Scare Feature adjustment
- Added Friendly Game adjustment
Fixes:
- Loopin Suppers was making the wrong speech call if you had 3X
Super lit before you started it. All Loopin Super awards
are 1X Super Jackpots.
- Eddy Murphy was spelled incorrectly.
- Ad-Libbed was spelled incorrectly.
- Shaker Motor Adjustment was not turning the shaker motor off when required.
- When you complete all nine modes the modes will all unlight now so you can
play them all again.
Tweaks:
- Changed the sound of a couple timer sounds
- Tweaked instant info
- Changed GHOST letters to always reset to one shot away before bringing out
Slimer on MEDIUM or EASY. Changed HARD to be less hard.
- All multiballs now light Add a ball at their start.
- Changed Skill shot for top lane P from +5X to +3X
- Dozens of speech calls to be a bit brighter.
- Added TIME OUT MODES Adjustment; When a mode times out it will not require
the player to restart it. It will not relight modes.
- Added MODE CONTINUE Adjustment; If you drain during while a mode is running
it will continue on the next ball.
- Tweaked the colors of modes and features
- Severely reduced how much the Gozer the Gozerian mode increases the Super
Jackpot Value
- Made Slimer less sensitive when he first begins to decend.
- Increased the max ball save time from 15 seconds to 60 seconds
- Delayed Ball Search at end of modes when needed.
PRO V1.07 - September 26, 2016
==============================
System:
- Simplified Switch Test Menu to fit on display. The graphical switch display
shows the state of all switches on the node that last reported switched
activity.
- Optimized Node Power Usage.
- Added Node Configuration and Tech Alerts to Audit Dump.
- Fixed - Electronic Coin Mech (used in non-US games) stops working on some
games after many hours of operation.
PRO V1.06 - August 15, 2016
===========================
- Used for internal tesing
PRO V1.05 - May 13, 2016
========================
New:
- Added a River of Slime Feature. Each time you shoot the right orbit you will
build the value and start a timer on the right eject. Shooting the right
eject will collect the built value.
- Storage Facility will now light for one lock on 10, 30, and 50 ghost caught.
- Collecting ghost will show how many needed to light Storage Facility.
- Added an adjustment to allow speech to be censored.
- Added Speech to super jackpot
- Added Speech to We came we saw start
Fixes:
- Bonus Held would give extra bonus if on ball 3 and the player had an extra
ball.
- Changed the name of SPEECH and MUSIC VOLUME adjustments to SPEECH and MUSIC
ATTENUATION
- Removed Backbox and Cabinet volume adjustments
- 0X bonus multiplier will no longer be awarded from the pop bumpers.
- Removed two switches reporting false errors.
Tweaks:
- Flippers are turned off during Negative Reinforcement
- When Negative Reinforcement stops doubling the message reflects this.