(Topic ID: 206480)

*Updated* Ghostbusters Pro & Premium Custom Code -- V1.16 coming soon


By Mudflaps

1 year ago



Topic Stats

  • 370 posts
  • 96 Pinsiders participating
  • Latest reply 6 days ago by brandonx76
  • Topic is favorited by 88 Pinsiders

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There are 370 posts in this topic. You are on page 8 of 8.
#351 54 days ago

We all need a bit Bobby in our machine

#352 54 days ago

Is there a working link for the Premium? The google drive link is throwing an error.

#353 54 days ago
Quoted from hawkmoon77:

Is there a working link for the Premium? The google drive link is throwing an error.

Sorry - I took it down. Let me reup. It's based off the old code. FYI.'

Here you go:

https://gofile.io/?c=myNwyY

#354 54 days ago
Quoted from delt31:

Sorry - I took it down. Let me reup. It's based off the old code. FYI.'
Here you go:
https://gofile.io/?c=myNwyY

Thank you!

#355 54 days ago

I just got a GBprem cpl wks ago and immediately put this audio on - it’s badass!! Now can’t wait for new code Trifecta = 1.15, Delt31 update, & ColorDMD update! My minuscule .02cent requests wud b 1) can the ball launch loop be truncated a tad to loop on time, with a newborn it’s amazing how often this becomes my background music! 2) could the librarian mode be considered to go back to the og that has the hard beat behind it, if I’m on this mode a while it can really slow my vibe. Regardless, if you haven’t tried this audio version you’ve really got to it completes the game! THX!

#357 52 days ago
Quoted from delt31:

I need Bobby Brown in my gb..

For that song to not be part of this pin is just wrong.

#358 52 days ago

I've had a chance to really play your version of the code and wanted to thank you. You did a really good job. I love the additional call-outs, and the music improvements are meaningful, yet subtle in a way that the game still feels original... just better. That's a hard line to walk and you did it perfectly.

Thanks again.

#359 51 days ago

I just picked up a premium a week ago in anticipation of the new code and I thought I'd give your mix ago and I love it! It really does add another dimension to the game, and while I'm looking forward to the new code, I'll equally look forward to you updating it with the new tracks!

Many thanks for helping take this game to the next level - keep up the great work!

12
#360 47 days ago

Beta testing new tunes with V1.16 now. Stay tuned...

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#361 47 days ago

I thought the bobby brown tune would be better on the multi ball but I think it might be better elsewhere as the multi ball only gives you 30 seconds of the song.

#362 47 days ago
Quoted from Mudflaps:

Beta testing new tunes with V1.16 now. Stay tuned...[quoted image]

dzqmpe6hvip21 (resized).jpg
#364 44 days ago

Anybody having the game reset when you get deep into game / with the new code. ? My game is less than 1 year old and never glad issues until I updated new code.

1 week later
#365 36 days ago

LE/PREMIUM V1.17 - October 8th, 2019
====================================
New:
- Added a Full Credit sound

Fixes:
- River of Slime will no longer score inflated values from playfield
multipliers.
- Left captive ball Arrow will now show when pink slime is available
correctly.
- Collecting ghost during Storage Facility Multiball will no longer stop
minor rules when you cross the 60 or 80 ghost threshold until the
multiball is over.
- Super Jackpot value will now display correctly in the background
- If you start a game in God Mode then change the adjustment mid-game, the
Normal mode will not be in effect until the next game.
- Draining during the grace of a scene will now give you the proper credit for
the scene.
- God mode should now end correctly and not continue into normal play.

Tweaks:
- Skill shot
- Changed base skill shot award from 10% to 5% of your score
- Left Eject : changed award from "Light Tobin's Guide" to "Award Tobin's
Guide"
- Left Ramp : changed award from "Award Super Jackpot" to "Light Super
Jackpot"
- Right Orbit : changed award "10% of score" to "Award River of Slime"
- PKE will no longer be available on the right ramp if PKE is currently
ready.
- Tightened up exploits
- Improved coil power management
- Changed playfield multiplier 6X. It has an initially slightly longer timer
but then not be extendable.
- Spinner now activates the topper
- One Add A Ball or light add a ball from Picto pops per multiball
- Improved the Are You A God? messaging.

Moved to SYSTEM 2.35 -
- Updated to nodeboard firmware v0.52.0

- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.

S

#366 36 days ago

Good Lord Stern!

I’ll update this weekend. I’ll also increase the volume levels by about 20% based on feedback.

#367 31 days ago

Did we ever get word on why they reduced the sound? It’s significant.

#368 30 days ago
Quoted from Mudflaps:

Good Lord Stern!
I’ll update this weekend. I’ll also increase the volume levels by about 20% based on feedback.

I waited on 1.17 based on the reports that it was difficult to load without a full update. Stern didn’t issue another update, so I’ll try to tackle 1.17 this week.

I’m sure 1.18 will drop as soon as I upload to Dropbox.

1 week later
#369 18 days ago
Quoted from Mudflaps:

I waited on 1.17 based on the reports that it was difficult to load without a full update. Stern didn’t issue another update, so I’ll try to tackle 1.17 this week.
I’m sure 1.18 will drop as soon as I upload to Dropbox.

They are probably just waiting on you to release so they can release 1.18 to make ur life difficult.. lol

1 week later
#370 6 days ago

Did 1.17 modded get posted on another thread? Just checking. Thanks

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