Quoted from MikeS:
I don't think the mode ladders are long enough to support this. if you only had to start the modes you'd reach "WCWSWKIA" nearly every game as mode ladders are only 2-4 levels deep.
But what if you didn't get that unless you completed modes? Sort of like how you don't get elf gifts in LOTR unless you complete modes. LOTR doesn't force you to play the same mode over and over until you complete. That's what I'm advocating. Prize for completion (wizard access, multipliers, etc), move on with the story if you don't. Or, an option in the settings for completion/no completion. Just SOMETHING - as it stands it's just too unbalanced in terms of design/content. I'm not the only one who doesn't think the current rules are fun - there are plenty of posts from others about it - although I'm the one singled out for the opinion. There's a reason the 100's of mode based pins in existence don't make you repeat modes until you "cycle" back around. You want the player to feel like they're advancing and seeing new content, animation, and humor. Currently that's locked out from anyone except the best of players, and even they can barely advance.