Since you are talking Pro models I would go AS. If you were talking Premium then I’d probably take GB. Both games are better than Star Wars though. iMO.
#1 AS
#2 GB
#3 SW
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Quoted from TheLaw:GB goes back the the fine tradition of DE games making a "world of shit under glass" where you just throw a bunch of parts in and hope it works.
You don't play the looks of a game but the issue with AS is the art is fantastic, but the animations are pretty bottom of the barrel for me.
The LCD animations in AS are unbelievably awesome!
Quoted from ccbiggsoo7:don't listen to this guy, go jjp its like driving a lambo after you get out of the stern volkswagon.
It should be with the ridiculous price they are charging for their games.
Quoted from bicyclenut:Im really happy with my purchase of my Ghostbusters pro. Partly because I got a smokin deal on it. What has attracted me to this game the first time I saw it was the artwork. Zombi Yeti has some killer work. My favorite artist is Dirty Donny even before he was doing pinball games. Anyways, I first played GB last year when it came out. I wasn't a huge fan of the game play because 1) I sucked at playing it 2) didn't understand the rules 3) didn't like the flipper gap 4) it isn't a easy game to play. So I kinda wrote it off. Now, mind you my collection of pinball to this point is mostly EM games. I do have Austin Powers, Elvira, Dr. Dude, Taxi and Jokez! I became really bored with Dr. Dude and really mastered the game and got to the point of not wanting to play it. So I was looking for something more challenging. I since had played GB at a few times at a few more shows and still was very challenged by it. This is why the game stuck in my head and when my friend was selling her GB, I jumped at the opportunity to pick it up. I had to sell a few things (Dr. Dude included) to come up with the space and money.
I just picked it up on Friday (11-3-17) and Im still on a GB high. Still don't like the flipper gap, but I found extending the ball save helps. Im still learning the rules to the game, but my son and I are having a blast playing against each other. Ive kinda gone crazy and ordered a bunch of add-ons. Topper, Library, fire station, side blades, and shooter rod.
One disappointment is the Spoked Liberian hole. 80% of the time it kicks it out right to the drain hole. Im sure there is a way to adjust this.
Overall, Im super pumped on this game. Next I'd like to get an Aerosmith or Metallica. I guess Im turning into a Stern fanboy
You can adjust the left scoop kick out power. I think mine is set on 22 if I’m not mistaken. It doesn’t shoot out very hard when you turn it down and it goes to the left flipper instead of the right but it’s better than the ball going between the flippers and SDTM any day. Congrats on your new game, GB is a lot of fun and a beautiful game.
Quoted from jawjaw:Flipper gap on GB not an issue for me. It's the left outlane drains that seem impossible to prevent. Ball just shoots over there, skips over the inlanes, and straight out with no chance to nudge. QC issues not an issue with gameplay other than slimer mech not working right. I just find it hard to start modes, finish modes when you have to make a tight shot, and getting to mb. Some shots are super easy and others extremelly difficult. Not impossible but just seems like you have to work really hard and fight the drains. There also seems like a bunch of random stuff that does nothing other than give you a few points. Also, what's up with the screaming ghost chick? That get's mighty annoying after the first few times. No idea who thought that would be great.
You can turn the screaming ghost chick off in the settings and if your ball is actually hopping the inlane rails you can buy a protector to stop that also. I don’t think that’s what you’re describing though. One thing I did to Help with the outlane drains is I moved the little outlane post in closer to the outlane to tighten that gap up a little bit. It doesn’t seem like it would help much but it does make a difference and makes GB more fun.
Quoted from bicyclenut:WOW! thanks for the tip....I will adjust this tonight
You’re welcome and put these two links in your favorites for any help or information you might need for Your new game, they are very informative and helpful.
https://pinside.com/pinball/forum/topic/ghostbusters-club-we-got-one
https://pinside.com/pinball/forum/topic/ghostbuster-issue-thread
It’s nice to see GB holding it’s own and getting the respect it deserves and quite frankly I agree with the poll numbers so far. I think GB and AS are both really great games and close to each other.
Quoted from Rarehero:Don't blame players for GB's design flaws. It doesn't matter how good you are when the flipper gap sucks balls STDM from all directions in a way that no great player can prevent, not to mention the airball ricochets into the drain from every target, and the poorly designed inlanes that allow balls to hop right into the outlanes...and if you're playing a Prem or LE, the magna-slings will make the ball swirl and drop down the middle. A great player's skills are irrelevant on this "game".
The magna slings rarely do that and matter of fact I would say that the magna slings actually make you lose your ball less than traditional slings do. Magna slings shouldn't be on every pinball machine but they fit the GB theme perfectly and they are freakin awesome!
Quoted from bicyclenut:Ok, so now I own 2 of these 3 games I had on this list. I just picked up an Aerosmith. So now I have AS and GB pro's. AS is a killer game. tons of fun, but I think I like GB better. Just my opinion.
GB and AS are both great games i dont care what anyone says. I feel fortunate to be able to own both of them.
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