(Topic ID: 201247)

Ghostbusters or Aerosmith or Star Wars

By bicyclenut

6 years ago


Topic Heartbeat

Topic Stats

  • 139 posts
  • 72 Pinsiders participating
  • Latest reply 5 years ago by bicyclenut
  • Topic is favorited by 1 Pinsider

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Linked Games

Topic poll

“Which game do you prefer between the 3 in Pro model.”

  • Ghostbusters pro 89 votes
    37%
  • Aerosmith pro 94 votes
    39%
  • Star Wars pro 58 votes
    24%

(241 votes)

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#22 6 years ago

SW doesn't look like much, but she's got it where it counts. If you want a fast game with the one more play feel, SW is a keeper.

If you can get past the music, Aerosmith is a great pin. It's fun, got a cool toy, and the modes are great. The game is really easy though and you'll probably find it gets redundant quickly.

GB - I was in a honeymoon phase with GB, but that wore off very quickly. It's the only NIB game I have ever sold. I loved the artwork, liked the layout,but the rules just got monotonous and I decided to sell before prices started taking a dive.

#25 6 years ago
Quoted from TheLaw:

Quickest ownership I've ever had.

Same here. I was worried I'd miss GB, but I don't even play it for free at friends' houses anymore.

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#28 6 years ago
Quoted from TheLaw:

And for me the Pre+ is much better than the pro.

Agreed - it was one of the few recent STERN games where the Premium was an easy choice over the Pro.

#34 6 years ago
Quoted from Shapeshifter:

AS - real easy?
You finished Final Tour and Medley then?!
My AS is brutal!

Well, since you asked... Yes. First two days on route I made it to the first wizard mode. By the second week I made it through the first wizard mode and then actually completed all the other modes and made it to the Final Tour, all on a game on location. When I play Aerosmith now I typically get to Medley Multiball. I can't say the same for other "wizard" modes on many other STERN games.

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#36 6 years ago
Quoted from Shapeshifter:

Well, either that game is set up easy, I super suck and/or you are an awesome player
3/4 billion is a very good score for sure.

Game must be set up easy.

With that said though, Aerosmith doesn't really have very many high risk shots that you have to make to do well. If you avoid the two center targets the rest of the shots are long shots that you have time to try and recover from or low speed high angle shots like to the scoop that typically give you some time to recover from as well. The elevator kick out is usually trap-able on the left flipper using a soft catch and the toy box shot is far enough away that the magnet usually doesn't get me very often. Hitting the lock shot is IMO one of the tougher shots on the game, but Borg did a cool job of making this a skill shot also which helps advance that lock quickly if you get that dialed in.

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