(Topic ID: 252336)

Ghostbusters new code 1.16 opinions?

By PINPSYCHO

4 years ago


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#64 4 years ago

first make sure to download the right version of the code pro/premium/LE if you have any problems.

#113 4 years ago

anyone noticed the following sound glitch? Im not sure when it happens.
its the classical GB sound (start melody of "who you gonna call?") when you collect the skillshot.
this sound plays at certain situations twice, offeset, overlayed by it self.
Do you know how to reproduce it?

#116 4 years ago

Anyone noticed weaker flippers during multiball?
It feels about -30% ish.
I wonder if this is on purpose to reduce crazy flying balls.

I run my game on medium flipper strength.

#126 4 years ago
Quoted from ryanwanger:

I haven’t noticed this at all, and I doubt that would be intentional.
I would test at different strengths to see if it makes a difference. Are you getting the right voltage from the outlet? I also know that with Ghostbusters, if the end of stroke switch registers open and closed from vibration, it can give you weak flips. You can figure this out in switch test by banging on the playfield and see if they trigger. I couldn’t make mine register perfectly so I bent the switch so it was always open and the problem went away. (The better fix would be to replace the switch with once that registers consistently).

thanks i guess i have to check this again. i already killed a fuse by short circuit, i have no idea where to put the voltmeters cables
which switch do you mean, the one from the buttons or the EOS?
Vibrations seems to make sense, since in MB everything is shaking permanently from the shaker motor.

i have had weak flippers before, if a ball hits the flipper perfect at the end, best angle for maximum force.
i cleaned all switches and bent those EOS switches a tiny bit. it helped in that case.

Quoted from PinLen83:

I noticed the scream feature was weak as hell. Didn’t scare me at all, or make the hairs on my arms stand like it normally does.
The volume is certainly lower than it was before. This game was LOUD. No bass controls for the cab speaker, wtf?
Overall, I’ll take the improvements over what was sorta messed up.

what i noticed they did on the sound is, they added one lower volume step. So volume 1 feels now 50% less loud. Good for my familiy!
Also the bass only activates at volume step 2, at step 1 only the backbox speakers are working.

Another bug i found is that the Scoleri Brothers occasionally wont come out at SFMB, or they wont come out after i shot them down.

#134 4 years ago
Quoted from Budman:

Has anyone experienced fewer airballs due to the new code allowing flipper and auto launch power adjustments? I am buying a NIB Pro this week and wanted to be prepared.

yes, set flipper power to medium, tough eject power at the lowest, reduce auto plunger power too.
i still recommend to install an airball protector infront of the scoleris or you can install the angled brackets.

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