(Topic ID: 158037)

Ghostbusters - My Half-Ass Review

By CrazyLevi

7 years ago


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  • 1,084 posts
  • 207 Pinsiders participating
  • Latest reply 7 years ago by John1210
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#539 7 years ago
Quoted from LOTR_breath:

Also, PLEASE, for the love of GOD, inspect the balls that come with the game before tossing them like an idiot. I have unboxed 2 GB's in the last week and the balls are perfect! They look just like(and possibly are) PBL ooooh shiny's.

I second this. My TWD Premium I got a month or so ago had really nice pinballs. Very clean, shiny, no nicks. Looks like Stern might've run out of the rusty grungy ones.

1 month later
#802 7 years ago
Quoted from Rarehero:

I doubt this will change - however - Dwight, if you're reading this - please add a settings option for "Mode completion on/off". If off, and you lose the ball or time out a mode - the next time you start a mode it will be the next in the ladder. This game's physical design is way too hard for mandatory mode completion - it kills the fun when a player can only see "We Got One" 5 times in a game. Dwight programmed STTNG - imagine if you had to play the Asteroid mode to completion before you could see any other modes? This roadblock is doing the game a huge disservice...it's still going to be a very difficult challenge no matter what - but blocking out 80% of the content from ever being seen will make players not want to play it. There has to be appeal to casuals, and for Ghostbusters the appeal is the characters, situations, and humor. If it's impossible to experience any of that, what was the point of putting it in the game?

If later modes are much more lucrative points wise than earlier modes (don't know if they are I have only played 10 games or so on GB), then you could have people deliberately timing out or even letting balls drain to get to later modes, and makes it much easier to get to "We came we saw". I like it, it just might not be simple to implement without causing some sort of imbalance.

#811 7 years ago
Quoted from Rarehero:

That's stuff tournament players care about. If this was an option, non tournament players could set it for fun.
What if there's a massive bonus or multiplier for completion? Then there's an incentive not to time out.
Did people time out sttng? Indy? Shadow? Every 90s game? This was never an issue. You can't force tournament style gameplay on players if it makes the game less fun.

lol, I was agreeing with you, just pointing out that it might not be as simple as adding an option to the settings. Things like potential scoring loopholes/imbalances have to be taken into account when making a change like that. Maybe the decision by the game designer is "f-it, let tourney players just turn it off", but it still has to be thought out.

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