(Topic ID: 158037)

Ghostbusters - My Half-Ass Review

By CrazyLevi

7 years ago


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  • 1,084 posts
  • 207 Pinsiders participating
  • Latest reply 7 years ago by John1210
  • Topic is favorited by 17 Pinsiders

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#797 7 years ago

I played it last week has about 15 games on it going back today to play it again. yeah i agree the flipper gap is pretty brutal i think you just need to get use to it. The game i played on did have some bugs like the diverted gate not going off. The S bros. were pretty bad it was like shooting a post and having the ball bounce back. Agree on the modes, there pretty liner. I prefer gameplay modes where they at least switch up with pop bumpers, you get sick of playing"who brought the dog" over and over… Code is still earlier so I'm going to wait for now.

I played a machine with a shaker motor in it, at first it was felt awesome. But it was going off for every shot. Also when you wobble the machine the slimmer mech goes off. I guess it needs to be fine tuned.

The Pin itself is gorgeous art wise, tons of toys, love the theme. Not really happy with the gameplay. i think the LE and Prem are going to better then the Pro.

#805 7 years ago
Quoted from TheLaw:

I'd be interested in how this could change with an update. The modes are increasingly hard as you move "up" a ladder, so going random seems a bit strange...but I guess plenty of other games have random modes varying in payoff. Maybe the points just get lower for doing a "higher" mode out of order...could be some added strategery there.

Difficulty is fine and a variety in modes are welcome. If you look at games like ST, AF, Indy. they follow this formula. Personally its refreshing to play a different mode everytime to pick up and play. GB has a roadshow approach where you move up the ladder. it would be sweet if could switch it up.

#813 7 years ago

For me its about having fun, I dont care about points. If i score 8billion or 800 points. But if the ball drains in 8 seconds thats no fun. For an experienced or novice player. Yes you get a ball save but it kinda wrecks the flow of the game.

Im going today to play some games, on 1.05 see how it goes.

#842 7 years ago

Just played this yesterday again. on 1.05 code im actually digging it. I put about 18 games on to the machine, I think the key is to have the machine dialed in properly. So stupid stuff like the scoop outline inst firing directly into the drain. These are tweaks of course, the game is still brutal drain wise but you cant help that. You add carrot flippers or a center post if its too much trouble

I think you have to play the game a little differently, i know first time around i was trying to trap the ball. Which ended up it bouncing around too much. I tried alot of dead flip instead which helped a ton. Also playing it with the mentally of "i want multi ball" is brutal and will get you in trouble.

Im actually considering buying this game now.

#970 7 years ago

I think GB depends on the style of play. meaning the style of how you shoot and setup up the ball. If you dont have any control of the ball in this game, it punishes you... Ive had good and bad experiences with the game.

Going to put more hours on it before i decide if im going to buy it, but ive been having fun since the update 1.05 and taking a different approach to the game helped for sure.

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