Quoted from Rarehero:From what I understand as the mode ladder progresses, they get harder and offer more points ...and Stay Puft is a multiball. So they might have painted themselves into a corner in terms of them having to go in order. That's why I think an option to kill playing them over and over again until complete might be the way to go at this point to give the game a chance at moving along and letting new/average players experience more content. Pros can keep it factory for the extreme challenge.
I don't see how any of those would prevent a setting that allows for randomizing the modes within a tier. I don't care about points, modes with varying difficulty are great and having one of the modes be a multiball is fine too (similar to Quick Multiball as a mode in TAF). Those trade-offs are totally worth it vs the Roadshow-like linear progression mode grind.
You would always have the option of setting the option back to Linear Progression for tournaments if you needed to.