Quoted from rotordave:This is a legitimate complaint, and one echoed by some of the top "guys" in pinball. Location pinball is going to die if people don't keep putting quarters into games. If a kid sticks $1 into GB or TWD and the whole $1 is gone in a minute or so, he's gonna put his $1 somewhere else where he can play for longer for his $1.
If the machine isn't earning, the operator isn't going to bother with pins any more. No pins on location means no new kids get addicted to them, they don't want to buy a pin when they get older, and so on down the line, and pinball goes down the gurgler.
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I totally agree. I was eyeing this game for location but it seems too brutal. Most of the people playing on location are not very good and dumping coins in and not having fun gets old fast. I want people to walk away with a smile not a frown that is the only way they will come back and location pinball will grow. I had a game with a switch problem that made getting multiball pretty easy. It was killing it so I ended up leaving it alone for a while.
I love games with code that rewards bad players with something on the last ball. You take someone who was going to walk away with a bad perception to having fun and hopefully coming back for more.
GB looks awesome but if good players are saying it is hard imagine what a noob will think.