Quoted from flipordie:
Agree on the modes, there pretty liner. I prefer gameplay modes where they at least switch up with pop bumpers, you get sick of playing"who brought the dog" over and over… Code is still earlier so I'm going to wait for now.
I doubt this will change - however - Dwight, if you're reading this - please add a settings option for "Mode completion on/off". If off, and you lose the ball or time out a mode - the next time you start a mode it will be the next in the ladder. This game's physical design is way too hard for mandatory mode completion - it kills the fun when a player can only see "We Got One" 5 times in a game. Dwight programmed STTNG - imagine if you had to play the Asteroid mode to completion before you could see any other modes? This roadblock is doing the game a huge disservice...it's still going to be a very difficult challenge no matter what - but blocking out 80% of the content from ever being seen will make players not want to play it. There has to be appeal to casuals, and for Ghostbusters the appeal is the characters, situations, and humor. If it's impossible to experience any of that, what was the point of putting it in the game?