(Topic ID: 158037)

Ghostbusters - My Half-Ass Review


By CrazyLevi

3 years ago



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There are 1084 posts in this topic. You are on page 1 of 22.
29
#1 3 years ago

So I put a few hours in on Ghostbusters today, at Pioneers Bar in NYC - your only stop for Ghostbusters pinball!

I liked it. It's a much different game than we've seen lately, fairly unorthodox layout. Refreshing after the likes of KISS and GOT.

Super fast game, and drainy. Though not really down the middle - you miss, the ball sails into the outlanes. I predict a strong market of "outlane extenders" for people who aren't good at pinball.

THere are really only two "easy" shots - the left ramp, and the right orbit kinda thingee. Other shots are all very tight, especially that left orbit. Tight shots, tough to get in a groove.

So it's a challenging game for sure. Decent scores seemed to be in the 100 million range. Best scores I had were a couple 500 plus and my mic drop, time to go home and eat gefilte fish game of 950.

Don't really have any complaints except the slimer didn't seem to work so well. Wouldn't always register. Also the pop slot award Light Storage is kind of pointless because it only lights ONE lock, and then you have to hit the newton ball to light further ones which would have lit all of them anyway. Also the pioneers game has very shallow flippers so bounce passing and traps are difficult. DOn't know if this is intended but if it were my game I'd probably adjust them a little.

You GB fanboys will love it. I do have to say...I know you have to do it because it's Ghostbusters but gott-damn would I get sick of that song in home use. It burrows into your brain and won't leave and that's not a good thing.

piss and moan update from a week later:

OK, I'd like to add about 25% more ass to this review...and it's not gonna be pretty.

I have some grievances I'd like to air.

Put a bunch more time on this game, at a launch tournament yesterday and about an hour today.

This game - simply put - is frustrating, sometimes maddening, and not a whole lot of fun.

Most of it has to do with the layout, which seems like it was designed by a masochist for his own pleasure. The double inlanes - unlike what you would see in a lawlor game - seem designed to pitch the ball out. SLimer often results in totally random outlane drains you that happen suddenly and you have no hope of saving. The drop targets...Dear lord, what is the point of these things? These scoleri targets pop up - blocking the two most important shots in the game. Shooting them often means certain death. Or total brick. Followed by certain death. They seem to be there for only one reason - to annoy you. If you aren't already annoyed by the unncecesarilly large center gap, the ridiculous outlanes, or the random nature of the game. You don't even seem to get anything worthwhile when you shoot them and somehow manage to keep the ball in play. How about a multiball for nailing 4 of them or something? How about picking off mode shots. How about ANYTHING that seems to justify the existence of this obnoxious feature?

The left ramp shot has it's own peculiarities. If you miss the shot, there's a good chance the ball will ricochet off the standups, fly into the air, and land on the Sigourney plastic on the lower left, where it will then either roll back into play, or sail into the left outlane. Well, since this is Ghostbusters, it's always gonna sail into the outlane, cause that's what this game does.

The repetitive nature of the modes, which people were saying was gonna be an issue earlier, and I pushed aside as petty whining, has also started to manifest itself. And this brings you to the software issues. Not only do you get really sick of playing these modes (which are all the same) over and over again, you get sick of the "skill shot." The only way to play this game with any kind of consistency is to short plunge in front of Stay Puft, have the ball roll down without validating the playfield, and then try to hit whatever skill shot you picked. If you drain, you'll get a chance to do it again. So every ball starts with often multiple attempts to get the skill shot, which rewards you with often crazy unbalanced scores and the chance to (yay!!!!) play one the modes that are quickly wearing out their welcome. If you miss the skill shot, you get to start slimer, which is basically the only thing lit. Or you can just smash a brick through the glass and place the ball into either outlane or the huge flipper gap, cause that's what's gonna happen anyway once you start slimer.

I don't know man. It just doesn't seem very fun at this point. Turn off the tilt, and buy whatever aftermarket stuff the mod gang comes up with to make this thing somewhat playable and we might be on to something. But right now it's just very frustrating and gets old fast.

#2 3 years ago

Thanks for the review

Outlanes are like acdc or worst ?

15
#3 3 years ago

How were the insert fonts?

#4 3 years ago
Quoted from Mr68:

How were the insert fonts?

A gross miscarriage of artistic justice.

Not sure if worse than the infamous thrones gradient fill but time will tell.

#5 3 years ago
Quoted from CrazyLevi:

I do have to say...I know you have to do it because it's Ghostbusters but gott-damn would I get sick of that song in home use. It burrows into your brain and won't leave and that's not a good thing.

This is the one thing I was worried about. Even when I read about the game, that damn song plays in my head.....Well, that and "I Want a New Drug"

Thanks for the review. Can't wait to play it at PAGG.

#6 3 years ago
Quoted from PismoArcade:

This is the one thing I was worried about. Even when I read about the game, that damn song plays in my head.....Well, that and "I Want a New Drug"
Thanks for the review. Can't wait to play it at PAGG.

Thankfully the game is loaded with a lot of original tracks made just for the game Of course the GB theme would be used as the main track.

#7 3 years ago

Didn't know the game had original music....Thanks, Panzer.

#8 3 years ago
Quoted from PismoArcade:

Didn't know the game had original music....Thanks, Panzer.

Lots of it!

-Mark

-22
#9 3 years ago
Quoted from CrazyLevi:

I do have to say...I know you have to do it because it's Ghostbusters but gott-damn would I get sick of that song in home use. It burrows into your brain and won't leave and that's not a good thing.

Beats the heck out of having to listen to AC/DC or Metallica on my Premium.

Thanks for the review!

#10 3 years ago

Just thinking about that tune will have you humming it in an hour.
Damn you Ray Parker Jr.

#11 3 years ago

Playing it right now and agree with Levi, it's fast and theres a lot of RPjr, beautiful game though!

-1
#12 3 years ago
Quoted from Mike_J:

Beats the heck out of having to listen to AC/DC or Metallica on my Premium.
Thanks for the review!

#13 3 years ago

Am I crazy that I kinda love that song?

Every time I hear it I feel like I am 12 years old again. I guess anything gets old though.

#14 3 years ago
Quoted from CrazyLevi:

burrows into your brain

bustin-bustin-bustin-bustin-bustin

#15 3 years ago
Quoted from Mike_J:

Beats the heck out of having to listen to AC/DC or Metallica on my Premium.
Thanks for the review!

What do you expect to hear when you play a met or acdc......

17
#16 3 years ago
Quoted from Mike_J:

Beats the heck out of having to listen to AC/DC or Metallica on my Premium.
Thanks for the review!

image_(resized).jpeg

-25
#17 3 years ago
Quoted from bigd1979:

What do you expect to hear when you play a met or acdc......

Lousy music.

#18 3 years ago

The flippers on the one I played also were not aligned properly. Both flippers seemed to be slightly below the lane guide path and cradling balls on either side was not easy. They need to be adjusted and it's hard to believe they shipped this way.

32
#19 3 years ago
Quoted from yuriijos:

The flippers on the one I played also were not aligned properly. Both flippers seemed to be slightly below the lane guide path and cradling balls on either side was not easy. They need to be adjusted and it's hard to believe they shipped this way.

Yes, the flippers are low. But it is a pretty easy adjustment. DOn't make vid come in here and tell us all about the old days where williams games shipped with families of Possums living in the head.

#20 3 years ago
Quoted from CrazyLevi:

I know you have to do it because it's Ghostbusters but gott-damn would I get sick of that song in home use. It burrows into your brain and won't leave and that's not a good thing.

Yep.

21
#21 3 years ago

image_(resized).jpeg

#22 3 years ago

I'll will finally get to play GB in about half an hour. I always love this part of pinball. A new game that has been hyped pretty hard, and all of that hype is meaningless, because I get to play it and see for myself. Fun times.

#23 3 years ago

It's interesting you mention the
Soundtrack, getting under your skin.
I wish there was more control or choice
Of soundtrack in all new games.
It is one reason AC/DC is still great fun.
And Tron lasted a month.
Don't get me wrong, Trons a great game
With a great soundtrack.... Too good!
I could never sleep! Id play it over and
over in my head.
I truly hope that doesn't happen here.

#24 3 years ago
Quoted from DaveH:

I'll will finally get to play GB in about half an hour. I always love this part of pinball. A new game that has been hyped pretty hard, and all of that hype is meaningless, because I get to play it and see for myself. Fun times.

And 4 games in, the left flipper died. Massive bummer. But that happens from time to time on a brand new pin. My half assed opinion review will have to wait.

38
#25 3 years ago
Quoted from DaveH:

And 4 games in, the left flipper died. Massive bummer. But that happens from time to time on a brand new pin. My half assed opinion review will have to wait.

Make it truly half-assed and just review the right side of the game.

#26 3 years ago

I only played five games at PATZ but most of my drains were center drains. Tough\tight game.... I really liked it.

#27 3 years ago
Quoted from Guinnesstime:

Make it truly half-assed and just review the right side of the game.

LMFAO! Too Good!

#28 3 years ago
Quoted from Guinnesstime:

Make it truly half-assed and just review the right side of the game.

Or combine with CrazyLevi and make a complete ass.

#29 3 years ago
Quoted from Mr68:

Or combine with CrazyLevi and make a complete ass.

That's hot.

The right flipper apparently died on the one at pioneers last night. I think it is a minor adjustment issue - binding or misaligned coil. This happened on our thrones as well. Will be fixed early today.

#30 3 years ago
Quoted from CrazyLevi:

DOn't make vid come in here and tell us all about the old days where williams games shipped with families of Possums living in the head.

#31 3 years ago
Quoted from Astropin:

Tough\tight game.... I really liked it.

That's what I found when I played it at the Texas Pinball Festival. Normally I don't like overly difficult games but this one was calling me back. But I need to experience the machine a lot more.

I also am worried about the endless loop theme music.

#32 3 years ago
Quoted from OLDPINGUY:

It's interesting you mention the
Soundtrack, getting under your skin.
I wish there was more control or choice
Of soundtrack in all new games.
It is one reason AC/DC is still great fun.
And Tron lasted a month.
Don't get me wrong, Trons a great game
With a great soundtrack.... Too good!
I could never sleep! Id play it over and
over in my head.
I truly hope that doesn't happen here.

Have you flirted with Pinball browser yet?

#33 3 years ago

How about an option to kill the GB theme?

Seriously. It would drive me to the insane asylum within a week.

Maybe it could be substituted with some generic haunted house type
Music or something.

When the game is over, and you think you are finally safe?

Outro music: fuckin ghostbusters. "I can't hear you! GHOSTBUSTERS! Louder! GHOSTBUSTERS!"

Make it stop!!!!

#34 3 years ago

Hey Levi thx for ha review.
Like the shimer and shot details. Did stay puff toy interact or do anything? I hear he shakes or lights up?
Can't tell from videos so far and if it will be different across models.
I look forward to more half assed reviews - and sounds like the theme music over time might drive a person to play half baked.... Bustin makes me feel good indeed!
Kidding! thx

#35 3 years ago

I went to arcade game sales in ft lauderdale and put about 20 games on it. The gameplay was really fun. The left ramp I could hit over and over. The shots where tight , but I seem to get in the groove and consistently hit combo shots which had a great feel. The captive balls on the left where a tough shot , but manageable when I concentrated and aimed well. The right ramp was very tough and I seemed to only hit it a few times in the night. The sounds and animations where pretty cool, and the artwork was fantastic as expected. The font in the inserts didn't bother me at all, as it did someone else.

#36 3 years ago

Stay puft lit up and that's it.

#37 3 years ago
Quoted from CrazyLevi:

How about an option to kill the GB theme?
Seriously. It would drive me to the insane asylum within a week.
Maybe it could be substituted with some generic haunted house type
Music or something.
When the game is over, and you think you are finally safe?
Outro music: fuckin ghostbusters. "I can't hear you! GHOSTBUSTERS! Louder! GHOSTBUSTERS!"
Make it stop!!!!

Its just the main theme and is far better than other pinball main themes in my opinion. Thankfully a lot of custom tracks are also in the game. At least the GB theme is up beat compared to the borning / dreary themes used in GOT and TWD.

Also, the vocal version only plays when the game is over...

#38 3 years ago
Quoted from PanzerFreak:

Its just the main theme and is far better than other pinball main themes in my opinion. Thankfully a lot of custom tracks are also in the game. At least the GB theme is up beat compared to the borning / dreary themes used in GOT and TWD.

Yeah but you have had practise listening to the yellow brick road theme over and over in the WOZ and thats makes "who you gonna call" a breeze to overlook, as for GOT and TWD being dreary I say what a breath of fresh of air both of those pins are, in a sea of happiness sometimes you need a little darkness.

#39 3 years ago

It's not about "upbeat" or not, it's about literally being driven insane by a song that after 30 years most of us had finally gotten out of our heads.

Serenity Now!

#40 3 years ago
Quoted from yuriijos:

The flippers on the one I played also were not aligned properly. Both flippers seemed to be slightly below the lane guide path and cradling balls on either side was not easy. They need to be adjusted and it's hard to believe they shipped this way.

Hard to believe they shipped this way? It's a John Trudeau trademark. Have you ever played Mustang? I assure you it was shipped this way intentionally, not an oversight as you seem to suggest.

#41 3 years ago

Spelling mistake make it into the final game?

#42 3 years ago
Quoted from LOTR_breath:

Hard to believe they shipped this way? It's a John Trudeau trademark. Have you ever played Mustang? I assure you it was shipped this way intentionally, not an oversight as you seem to suggest.

Absolutely a trademark. WWE was the same way.

I'm not a big fan, though. I will probably try to reposition them when our local one arrives.

#43 3 years ago
Quoted from Mr68:

How were the insert fonts?

Aren't the fonts the same exact font used on the original ghostbusters sign that was hung over the firehouse entrance in the early days of their business?

image_(resized).png

23
#44 3 years ago
Quoted from Mr68:

I also am worried about the endless loop theme music.

Why? Every pinball machine you own has finite loops of music. Why is it only a complaint on games with familiar music? Anyone who loves Ghostbusters loves that song - it's inseparable from the title. If it wasn't there, there'd be more complaints.

#45 3 years ago
Quoted from CrazyLevi:

Outro music: fuckin ghostbusters. "I can't hear you! GHOSTBUSTERS! Louder! GHOSTBUSTERS!"
Make it stop!!!!

Thanks a lot, "licensed movie themes"...

At least with a licensed music themes, like Iron Maiden or Metallica -- there's enough material to continuously rotate out songs, so that the machine doesn't have to lean on one single loop for too long.
-mof

#46 3 years ago
Quoted from CrazyLevi:

You GB fanboys will love it. I do have to say...I know you have to do it because it's Ghostbusters but gott-damn would I get sick of that song in home use. It burrows into your brain and won't leave and that's not a good thing.

At least you could hear it! When I play at Pioneers, even during the dead daytime hours, I cannot hear the games very well. Thanks for the review.

-1
#47 3 years ago
Quoted from CrazyLevi:

How about an option to kill the GB theme?
Seriously. It would drive me to the insane asylum within a week.
Maybe it could be substituted with some generic haunted house type
Music or something.
When the game is over, and you think you are finally safe?
Outro music: fuckin ghostbusters. "I can't hear you! GHOSTBUSTERS! Louder! GHOSTBUSTERS!"
Make it stop!!!!

Rip out the speakers on all your games then...they all have finite music loops.

#48 3 years ago
Quoted from CrazyLevi:

How about an option to kill the GB theme?

At least it's not the Commodore 64 GB game that played the main theme The. Whole. F*cking. Game. Impressive technology for the time but yeah... I assume GB pinball plays different tracks when you get modes going? Browser out the main play theme and done!

#49 3 years ago
Quoted from CrazyLevi:

It's not about "upbeat" or not, it's about literally being driven insane by a song that after 30 years most of us had finally gotten out of our heads.

Is it the worst earworm? I'd nominate "Mickey" for that dishonor...

"Oh mickey what a pity you don't understand..."

(enjoy the next hour!)

#50 3 years ago
Quoted from Rarehero:

Rip out the speakers on all your games then...they all have finite music loops.

Just 1986 forward...
-mof

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