(Topic ID: 155297)

"Ghostbusters Mod's" Index

By swinks

8 years ago


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  • 562 posts
  • 130 Pinsiders participating
  • Latest reply 6 years ago by Schwaggs
  • Topic is favorited by 61 Pinsiders

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Topic index (key posts)

6 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #401 Mod idea Posted by Delta9 (7 years ago)

Post #424 Mod idea Posted by Ballypin (7 years ago)

Post #433 Mod offer Posted by jGraffix (7 years ago)

Post #436 Mod idea Posted by Hdmike444 (7 years ago)

Post #456 Product demo Posted by Lermods (7 years ago)

Post #457 Product offering Posted by Hdmike444 (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#19 8 years ago

I saw that video, last I checked he hasn't released the 3d files for it (there are similar trap designs on thingaverse).

I started modeling a mini-trap when the leak first came out, but I'm not sure where it would fit nicely in such a packed playfield, or how it would even get actuated during the game?
sw_ghost-trap_(resized).jpgsw_ghost-trap_(resized).jpg

I suppose you could replace the existing flat trap in the back of the machine, but it couldn't stick out too far (or have the doors flip open too much). You could tie it into the flashers, but not sure what you can do with a pulsing voltage?

#63 8 years ago
Quoted from Squizz:

How about a 3D cloud that covers that ungle black box above the slimer?

I know in the main ghostbusters thread, people were talking about adding blue/red EL wire to make it look like the proton streams

ProtonBeamEgon_(resized).jpgProtonBeamEgon_(resized).jpg

1 week later
#235 8 years ago
Quoted from jar155:

there must be some fine print somewhere that lists unofficial mods as a way to invalidate a warranty.

I would imagine any "modification" to the OEM product could void warranty, ESPECIALLY with spike system. If you put a load on the existing power supply, there's no telling what it might do to components.

1 month later
#275 7 years ago
Quoted from MustangPaul:

There has got to be a reason why they only put one leaf switch there....possibly cuz if the game sensed more then one hit on that sling if there were 2 switches, which could happen if the ball came at an angle, it would get confused and mess it up. Just thinking here

I doubt that, both switches should be hooked up in parallel going to the same switch matrix (so it catches either one, but only registers one). Maybe there just wasn't enough space to stick in a 2nd one.

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