I saw that video, last I checked he hasn't released the 3d files for it (there are similar trap designs on thingaverse).
I started modeling a mini-trap when the leak first came out, but I'm not sure where it would fit nicely in such a packed playfield, or how it would even get actuated during the game?
sw_ghost-trap_(resized).jpg
I suppose you could replace the existing flat trap in the back of the machine, but it couldn't stick out too far (or have the doors flip open too much). You could tie it into the flashers, but not sure what you can do with a pulsing voltage?