Quoted from scarybeard:- The red flashers in the outlanes becoming a virtual outlane save. (this game is hard enough, it could use outlane saves.)
- Light outlanes from bumper rewards
- Light outlanes from Tobins spirit guide
- Light outlanes from successful tiers of 'Negative re-enforcement'
- Negative re-enforcement needs tiers of rewards in addition to points to make it a viable option again.
- 3 cards, light left outlane
- 5 cards light right outlane
- 7 cards light 2x Multiplier
- 9 cards light 3x multiplier
- 10 cards light extra ball.
- Librarian insert used for something.
- Librarian insert randomly strobes. If you hit the scoop while strobe-ing, it makes the spinner X10 for a time.
- Bumpers and 'spirit guide' light librarian randomly, if you scoop librarian again, you can do 'spooked librarian' mode immediately (even if it was already accomplished)
- clearer instructions on Marshmallow Man explaining how to get multipliers.
- Don't start the hurry up time early when you 'double flip' on spook central
- Remove reverse flippers on 'Mass Hysteria', or leave them reversed the whole time. The switching is just frustrating.
- When completing a mode's final shot that also starts Storage Facility, start the next mode as well, or have modes ready when MB ends.
- PKE skill shot should be changed to (Light outlane saves) (Light Multipliers) (+3M Jackpot value)
- Make 'Light Multipliers' on the captive ball lit from Ball one. only require the PKE standups for all future light ups.
- Increase 'River of Slime' reward value
- Increase spinner reward Value, at the very least raise the cap on spinner level. It's a hard shot and has very little reward.
- Fix the current wizard mode, include 'are you a god' mode as well.
- Woulden't mind alternate call outs to the start of modes. "WE GOT ONE!" is starting to give me a nervous twitch in my left eye.
Quoted from scarybeard:- The red flashers in the outlanes becoming a virtual outlane save. (this game is hard enough, it could use outlane saves.)
- Light outlanes from bumper rewards
- Light outlanes from Tobins spirit guide
- Light outlanes from successful tiers of 'Negative re-enforcement'
- Negative re-enforcement needs tiers of rewards in addition to points to make it a viable option again.
- 3 cards, light left outlane
- 5 cards light right outlane
- 7 cards light 2x Multiplier
- 9 cards light 3x multiplier
- 10 cards light extra ball.
- Librarian insert used for something.
- Librarian insert randomly strobes. If you hit the scoop while strobe-ing, it makes the spinner X10 for a time.
- Bumpers and 'spirit guide' light librarian randomly, if you scoop librarian again, you can do 'spooked librarian' mode immediately (even if it was already accomplished)
- clearer instructions on Marshmallow Man explaining how to get multipliers.
- Don't start the hurry up time early when you 'double flip' on spook central
- Remove reverse flippers on 'Mass Hysteria', or leave them reversed the whole time. The switching is just frustrating.
- When completing a mode's final shot that also starts Storage Facility, start the next mode as well, or have modes ready when MB ends.
- PKE skill shot should be changed to (Light outlane saves) (Light Multipliers) (+3M Jackpot value)
- Make 'Light Multipliers' on the captive ball lit from Ball one. only require the PKE standups for all future light ups.
- Increase 'River of Slime' reward value
- Increase spinner reward Value, at the very least raise the cap on spinner level. It's a hard shot and has very little reward.
- Fix the current wizard mode, include 'are you a god' mode as well.
- Woulden't mind alternate call outs to the start of modes. "WE GOT ONE!" is starting to give me a nervous twitch in my left eye.
If the new code had half of your ideas it would be a game changer