Don't own a GB, but i would strongly consider it with some more code work. Aside from the aforementioned AYAG mode that needs including, i think it would really benefit from some additional mode randomization. I thought these were great ideas from the club thread:
Quoted from 30FathomDave:Agreed. My suggestion was to randomize the modes EXCEPT the final mode of each ladder. So WBTD, Spook Central, and Gozer would all have to be defeated before Stay Puft... just not necessarily in that order.
Quoted from swinks:wondering if another idea for the modes to get around the linear option is for modes to be offered in the order of the ball in play.
so hit ghost and then slimer to be offered regardless of what has NOT been completed at the beginning of the ladder:
ball 1 - Spooked librarian, We got one, Who brought the dog
ball 2 - Back off man, He slimed me, Spooked central
ball 3 - Librarian, The ballroom, Gozer the Gozerian
Scenario 1 - is if you have a crap ball one, you are offered a different mode for ball 2 etc = mixes it up for players and changes the strategy a little.
Scenario 2 - if you complete say mode 2 and 3 of a particular ladder in those balls (2 & 3) the lesser non finished mode is offered as the next to be played in ball 3 for eg.
Scenario 3 - Stay Puft still has to be earned after completing the 3 modes on the rhs ladder.
Scenario 4 - on completing a mode still keep the flashing option of all 3 ladders of that ball, or then the lesser then the higher - depends what has been completed.
so still linear in a way to play the end of ladder modes like "we came, we saw" but with a little variety and allows a player to experience some of the more higher levels and maybe a bonus can be given if you complete the modes in order like spelling FILM in CFTBL
I understand this is very unlikely to happen, but it would be a huge improvement, imo. As is, it just seems far too repetitious for a casual player, even when you know what you're doing.