(Topic ID: 199646)

Ghostbusters - Final code update wish list

By PanzerFreak

6 years ago


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Topic Stats

  • 153 posts
  • 75 Pinsiders participating
  • Latest reply 4 years ago by UNCgump
  • Topic is favorited by 13 Pinsiders

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#54 6 years ago

Lighting modes needs an easier way to happen. The current method of hitting the Ghost target, slime, and hitting Slimer seems like a great way to get into a simple2-ball MB. Here’s what I would do:

Progress carries ball to ball. Spell GHOST to get slimed, which lights 3 random shots green. Collect those and Slimer drops. Hit him to start the MB. In the MB you have one green shot light. Collect that and Slimer drops. Hit him to collect the Slimer jackpot. Next round two green inserts. Continue in and on. After the second or third round, add-a-ball lights.

To light modes, I don’t know. Make the player hit all three mode shots and then they start to pulse to start the next one you hit.

#59 6 years ago
Quoted from PanzerFreak:

I hear ya there, pricing on the thing is just nuts. For $500 there should have been two real rotating beacon lights on the thing as well as a functioning siren. Since Stern is charging $500 for the topper the least they can do is fully support it through code. Heck, make 3 adjustments for topper use (low, medium and high) that is based on how often its used.

The GB game was $5000 when I bought it. The least they could do is fully support it through code. .

I keed. I know it’s going to be and Dwight has a good history in my books.

1 year later
#142 4 years ago
Quoted from JodyG:

Anyone else have the feeling that with the rumors of Munsters getting an overhaul, the chance of a Ghostbusters code update is now pretty much non-existent?

Just even more delayed.

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