Important bug:
- start gozer the gozerian mode. Then start PKE frenzy. This results in overly bright flashers on the back panel and on the left ramp that are lit constantly. They go for example out on the extra ball animation but return when the extra ball animation is over. They also go out when you drain your ball. Have had this twice in the exact same situation.
Are you a god should be not that hard to implement and tie the game together:
- adding "Are you a god" as a layer above everything as a certain number of goals that should be reached throughout the game. The most important one and should be the game changer on strategic level:
* complete all modes (of course)
* get 25 super jackpots
* 150 or 200 ghosts caught
* get storage facility multiball super jackpot (but then carryover the progress of jackpots made between following storage facility multiballs if superjackpot wasn't made yet)
* a total value in terror dog hurry ups as a goal: 100M?
* the same in gozer hurry ups 100M?
* x nr of scoleri drop completions. Or every x completion a little 'battle'? Win the battle to qualify them.
* pke level at minimum of xxx
* collect all gear
*...
With info present in the status report & also at each end of ball a status update towards this (like star wars)
Some of my ideas:
- a little more variations in call outs used in to the modes, though I know they follow the film really correct.
- pke frenzy jackpot multiplier: add some info how it works (does it work correctly?) or does it already show the mutiplied value on the display? How does an earlier build up pke level chime in here?
- wizard mode bug fix as shown here:
- score balancing!:
* 10% of scores through mystery or skill shot changed to 5% of score,
* increase successive left ramp shots in 'he slimed me' towards the cash in value
* ....
-I think the playfield multiplier build up is a little too hard now. The captive balls are a risky shot and it takes at least 3 hits (after a completed gear) to light 2x. In multiball it seems often more and certainly to go to 2x + 3x (6x). Now hitting the light multipliers skillshot succesfully in combination with a 3rd lock and a mode or a stay puft gives you mostly always an unbalanced score.
So I think that making progression on lighting the multipliers from the captive ball a little less hard would be better. For example always light everything on 3 captive ball hits (within the timed period) that is lit on the inserts.
So in Multiball you can focus on this too.
-Add outlane ball save by using the red flasher inserts. Linked for example to the hurry ups and/or scoleri's so they become an interesting goal instead of 'shot blocking drop targets'
- usage of librarion insert (hurry up nr 4?)
- shortened extra ball light show animation during multiball
- add shooter lane ball launch coil strength setting
- pke frenzy more rare. For example change it's skill shot to --> light outlane ball save
-I also have an idea towards a 'slimer multiball'. Now players focus extremely on the skill shot for mode start. Avoiding slimer.
Now when you do (have to) play slimer to qualify mode start lit and hit him you have a green slimed shot (which you can use for lighting superjackpots). Which I realy like. Also you have green slimed shots when completing he slimed me.
So for example qualifying for this mutliball could be to make enough green slimed shots (10?). When having made that 10 shots slimer lows and hit him to start multiball. In multiball you could toggle the up/down position so jackpots aren't available at all time and some funny animations/quotes. And you could use this mode to finish of a running mode, increase ghost count, light playfield multipliers on captive balls, ...
It would make players reconsider how to play modes (finish modes on a shot that doesn't start another mode), make other skillshots so slimer can be lit, etc... I think the main toy would really become the main toy this way and a really really fun addition. Also the left ramp mode ladder would be interesting too (getting slimed awards) vs the right valuable stay puft mode ladder.
Towards "are you a god" you could also need to qualify for slimer multiball.