(Topic ID: 199646)

Ghostbusters - Final code update wish list

By PanzerFreak

4 years ago


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Topic Stats

  • 153 posts
  • 75 Pinsiders participating
  • Latest reply 2 years ago by UNCgump
  • Topic is favorited by 13 Pinsiders

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There are 153 posts in this topic. You are on page 4 of 4.
#151 2 years ago

So with the minimal update from Stern, can we start walking about more wish list items?

Spook Central
This is a great mode, but they really need to emphasize that it starts with a hurry-up shot. My preferred way of doing this would be to move the hurry-up to the right loop use display a cascade effect on the seven white inserts in front of that shot, similar to the start of We Came, We Saw, We Kicked Its... Shut down the other progress inserts during this period, so it's clear that this is an important shot. Also there needs to be some type of callout, letting you know that a hurry-up has started.

#152 2 years ago

Well, I've posted some ideas that I think could be good. Here is my full list of code ideas: https://docs.google.com/document/d/17cxCyXbvBo0L1wdf9kvgszPovGfRd5GPZoLouXOjuvY/edit?usp=sharing

1 month later
#153 2 years ago

My main wish here is that the modes use the playfield more fully, e.g. incorporating the left side PKE standups, messenger ball, captive balls, spinner, etc. It's been awhile since I've played the game, but there is so much more that could be done with modes than shooting the same flashing arrow lights ...

There are 153 posts in this topic. You are on page 4 of 4.

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