(Topic ID: 226036)

#Where's the code? Ghostbusters Code Wish List, CODE UPDATE RELEASED!

By PanzerFreak

5 years ago


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  • 1,580 posts
  • 268 Pinsiders participating
  • Latest reply 3 years ago by skquinn
  • Topic is favorited by 40 Pinsiders

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“Are you happy with the code support Ghostbusters has received?”

  • Yes 99 votes
    31%
  • No 219 votes
    69%

(318 votes)

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#197 4 years ago
Quoted from Coolpinballdino:

This is such a shame Ghostbusters has everything in it all it needs is better code and Dwight seems to keep ruining games with his Code. Same with Munsters another good game but Dwight ruined it with super basic coding.

From what I heard through the grapevine, Dwight is re-doing Munster code from the ground up. The basic code was obviously not popular and people are bored with Munsters already. So, to me this means many more hours spent on Munsters and its not as close to done as we first thought. Sounds like GB code will be pushed even further back. Time to hand it over to another programmer IMO.

3 weeks later
#273 4 years ago

How many multiballs are in GB? I know of Storage Facility multiball, but are there others? Seems like it needs more of that for sure.

#275 4 years ago
Quoted from nowakster:

there is one at the end of each mode ladder.
completing 100 ghosts gets you mass hysteria multiball.

Cool thanks. Yeah forgot about mass hysteria multiball. That's a tough one though with the reverse flippers.

#329 4 years ago

Stern you better be looking at these posts and finally end the crap and give a well overdue update.

1 week later
#464 4 years ago

I own a GB PRO and I agree it needs a major update. But to give Dwight some credit, my GOT Prem was pretty fun and pretty complete from day 1. Still needs a polish and maybe update to current seasons but it’s a great game with deep code. So Dwight can do it and once he does with GB it will be a classic.

#473 4 years ago
Quoted from PanzerFreak:

Also, just having an insert light randomly for no reason at the end of the mode does nothing.

So after you complete the modes, and the librarian insert lights up, I assume you would try to hit the scoop shot to collect, correct? So if you hit the scoop when its lit, it does not reward anything at that point?

2 weeks later
#522 4 years ago

So. I think Pinside would literally explode if the next Stern of the Union completely stops mentioning GB code update still on schedule.

1 month later
#640 4 years ago
Quoted from PanzerFreak:

I hear ya there. Ghostbusters pinball is in my opinion one of Stern's best games to date due to the original layout, great use of 3D molds to create a world under glass feeling, having multiple interactive toys, unique features, and containing movie assets including actor audio from both films plus custom callouts by one of the films actors. That combination in pinball is extremely rare and may never happen again at Stern. The code is the last sticking point to make the game a masterpiece.

I totally agree. I have to say this seems to be one of the only games to date (Stern, JJP, or otherwise) that has 100% use of a movie license. From call-outs, to likenesses, music, to everything. Playing this game feels like no restrictions were put on the movie license. It has everything. A true masterpiece from license use, layout, toys, music, callouts, voice actor, and artwork. Updated code will put this game in an elite league of pinball games.

1 month later
#1039 4 years ago
Quoted from mzhulk:

Yes a 2 ball multi with slimer is needed, hitting slimer as it moves back and forth for jackpot. Kinda like trying to hit Dracula in monster bash.

Or up and down for slimer on the pro model

2 weeks later
#1491 4 years ago

Anyone else notice on 1.17 no longer says when the light is green trap is clean on second locked ball?

#1498 4 years ago
Quoted from sethi_i:

Yes it does. Are you bypassing the animation with the flipper buttons?

No. I’m not. Maybe it doesn’t do it every time?

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