This is really unfortunate. GB had everything going for it: awesome art, great callouts/music, creative toys, unique playfield design, killer theme... it’s just missing that final touch of code to bring it to an A+ game.
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This is really unfortunate. GB had everything going for it: awesome art, great callouts/music, creative toys, unique playfield design, killer theme... it’s just missing that final touch of code to bring it to an A+ game.
Does anyone else think the new playfield x rules are actually too easy now? What it sounds like is any left ramp to left targets shot will light an x value, which means 2 combos lights both x targets, and it doesn’t get any harder. I would hate to see tournament games be decided by ”Well I hit one more left ramp combo than you, so I win.” Hopefully it’s a setting or it gets progressively harder. That being said, I like it much better than the “luck plunge to light 6x”
One weird bug I found was when Who Brought the Dog times our with one shot remaining, the insert shuts off, but when I requalify modes, WBTD is solid, and my next mode is spook central.
Quoted from CaptainNeo:that could be. I didn't know that was a thing. How many times do you have to hit it to qualify?
If it’s not your first or last mode shot, you can hit the Ghost target to spot ONE shot for that mode.
I like the Ghost target on, but modes continue ball to ball. Like I said the target only spots 1 shot a mode, and it’s a dangerous shot itself. Plus it adds variety
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