Quoted from chubtoad13:
Whoa 28 months?!
Is GB worth owning if this never happens? I only have a few dozen plays on it.
In the world of modern Stern, it's a pretty unique game. The game plays pretty nicely, but has some glaring issues and a few things it could use. I own one, and operate it and it's very popular. However all of the regulars know a lot of its shortcomings.
Here is my wishlist (along with bug fixes):
I think the game needs a n00b friendly Slimer multiball. Spell GHOST, Slimer comes down. Hit it 2 or 3 times and there is your simple (and low scoring) Slimer Multiball.
Now since GHOST is used for Slimer MB, don't use it for dropping Slimer to light modes. That process is way too cumbersome. Instead, if you don't have modes lit, blink the 3 mode ladder shots. Hit 2, and the one you don't hit is the mode that starts.
Cap multipliers at 3X. It's either 2X or 3X, not combined for 6X. Scoring is very imbalanced and lighting multipliers is very situational.
Change the default power for the left scoop set so that it goes to the left flipper. Mine is set up like this and I haven't had a center drain since I made this change.
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There are many problems with how the code on this game has been handled. The biggest issue is that we have been told for months, and now years that code is coming. Put a programmer on it, do a good job, and shut us up.