(Topic ID: 226036)

#Where's the code? Ghostbusters Code Wish List, CODE UPDATE RELEASED!

By PanzerFreak

5 years ago


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  • 1,580 posts
  • 268 Pinsiders participating
  • Latest reply 3 years ago by skquinn
  • Topic is favorited by 40 Pinsiders

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“Are you happy with the code support Ghostbusters has received?”

  • Yes 99 votes
    31%
  • No 219 votes
    69%

(318 votes)

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#158 4 years ago

I think GB is playable on the Pinball Arcade app. So there is still incentive to fix it to sell more virtual tables as well, right.

If Stern just produced 1 less friggin’ title per year all this quality code is possible! Sigh

1 week later
#171 4 years ago

...Still wanted by the pinball community, Ghostbusters code survives as a pinball machine on route. If you have a problem, if no one else can help, and if you can find him, maybe we can hire... Jack Danger.

Seriously guys, he’s our best hope to bend the ear of Dwight and charm talk a final code polish. His price, bits and subs

5 months later
#1280 4 years ago

<<I also had 10% of score from Tobin, which equated to over 300mil from a random award!>>

If you think that's bad, I heard Escher was able to get 6x running then collect 60% score from Tobins which can be worth Billions!

How easy would you guys say this is to recreate conditions?
-First score 3 Billion or so
-Now light Tobins mystery via slot pops, or 20 ghost collect (skill shot method does not count because it cancels pf multipliers I think)
-Start 6x playfield (without accidentally hitting left scoop)
-Hit left scoop
-Pray Tobins grants 10% random award (or at least relights Tobins to hit immediately again for a second chance! but I think it's broken)

My questions are, How random is this award? How easy is this to recreate? If true, this might be the only strategy to play.

#1323 4 years ago

Quick question. I was wondering if anybody's heard the quote during Scolari Bros. "Two in the box ready to go, we be fast, they be slow!". Is it still in there? Thanks in advance.

#1337 4 years ago

Interesting how Timing out Stay Puft and other final ladder modes has no penalty? In fact, you are rewarded with a lucrative multiball (We came we saw).

Might this be a good strategy to time out instead of staying in risky single ball play?

Note: I think Stay Puft can be timed out during the first few seconds of "Choose the Destructor" by not choosing a multiplier shot. lol

#1351 4 years ago

Tobins Spirit guide also grants +10% which they might forget to change. Remember Tobins can be juiced for +60% will pf multipliers running which is way more scary to me than the Skill shot thing.

Anybody confirm PKE shot is collecting on the Pro version? Saw some video of PKE running (not stacked with anything) and had a decent amount built up. Hit the right ramp (not once, but twice) to collect and zero value collected both times, or is it broken.

#1367 4 years ago

Add-A-Balls are being given out like candy during multiballs (especially in "We came We saw"). Slot Pops are awarding Balls quite often too. Think that's how Cryss Stevens scored 5 Billion in one multiball. Balls kept getting Added. Sometimes for doing nothing it seems w/o even collecting at the scoop?

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