Quoted from Allibaster:When is the code supposed to be available?
Next week - maybe even Monday
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Quoted from Allibaster:When is the code supposed to be available?
Next week - maybe even Monday
Quoted from MikeS:That sounds like a good change. Lighting both the 2X and 3X for a 6X total PF multiplier was just too imbalanced before. Since they seemed to make many of the other aspects of the game easier which will result in higher scoring, it makes sense to dial the multipliers back a bit. I agree that it really should only be a max of 3X playfield.
When both 2X and 3X are active you get 6X. But the scoring has been dialed back where it was too high, and the PF multipliers only stay lit for a relatively small amount of time. Overall the scoring is much more balanced now.
The new PF Multipliers are great now, and really make the game more fun.
Quoted from ccbiggsoo7:wth is up with the lace gloves????
They were part of the Gozer costume, but Jack borrowed them from Gozer.
Quoted from Pinchild:Anything extra is awesome as I like the game as is but am I missing something like when update is available?
I've been checking daily.
Next Week
Quoted from Rager170:Anyone have a good setting for the auto launch? I lowered mine to like 210 but still having issues.
You may need to make other adjustments. The GB Issue thread has posts to fix an issue near the top of the launch ramp on the right that can upset the ball trajectory and cause it to not go around.
Quoted from Rager170:How do you light the "x3" multiplier? I didnt see that get lit last night when playing.
The same way you light X2. Any time X2 is already lit or flashing, and you "Advance PFX" the X3 will light since X2 is already lit.
Quoted from delt31:so for the guys thinking this truly transforms the game, just curious what new strategies you now have as I def think there are more ways to open this game up then before. For example, hitting the captive balls more (left and center) - hitting the proton pack area - however I'm still not sure of exactly to do - I just know more is there.
The PFX are much more available to strategically stack with modes / multiballs
- You light/advance the PFX (but not start) by shooting the left ramp (collect a gear award), then hit the yellow targets (or left captive ball)
- You Start the PFX by hitting a lit 2X or 3X target (each side of the ramp) - it is active when flashing
- If both are flashing, you have 6X Playfield active
You have better control over which mode to start -> so concentrate on completing any of the 3 ladders
-- the 2 mode ladder is quickest to get to WCWS
The Ghost Collecting is faster and IMO more important now - it's fun to go for Loopin Supers, PKE and Mass Hysteria MB
Awards are:
- 10 - --- light lock SFMB
- 20 - light Tobins (Mystery)
- 30 - --- light lock SFMB
- 40 - light Video Mode
- 50 - --- light lock SFMB + Extra Ball
------------- The following 3 modes are different now...
- 60 - Loopin Supers
- 80 - PKE
- 100 - Mass Hysteria MB
When playing PKE - IMPORTANT - try to keep it going to stack with Mass Hysteria MB. This is the only stack available with PKE.
Quoted from rockfantasyman:is there a setting to shut off the random scream . I have it in a restaurant and it drives people insane . sorry if this has been answered previously . thanks
Yes - just go to the adjustments menu. It's called something like "Scream Feature" - On/Off
Quoted from CaptainNeo:Couple of glitches I notice, and don't know if this has done this for others. (on LE/Premium Roms)
During Spook Central. After you get the value locked in. The 4 shots come up for the guys, and sometimes after hitting the who brought the dog shot or hitting something else. the PKE shot will qualify without hitting it.
Also happened during who brought the dog with the spinner shot, without actually hitting it.
Also had it when I was doing Spook Central. Again after qualifying value. I had river of slime going, and river of slime is on top of the left ramp white arrow i need to qualify. I hit the ramp and it gave me river of slime, but didn't get credit for the shot for Spook Central. Don't know if this was intentional? Like you have to get rid of the slime before you can get your shot?
Neo - you might be hitting the "Ghost" target during modes, and not realizing that it will spot a mode shot for you. This can be turned off in the setting BTW.
Quoted from ABE_FLIPS:ghost collecting stops in SFMB when hitting 60 or 80 ghosts, because of looping/pke frenzy. can you confirm?
I can confirm this - yes
Quoted from ABE_FLIPS:during WCWS on the librian ladder (2 ball MB) sometimes i get a 3rd ball without getting add-a-ball, is this normal?
You may not have noticed how you get the add-a-ball - maybe it was from a pops award, versus the the left scoop
Quoted from ArcadiusMaximus:Why is the 10% skill shot such a big deal? Its there for every player to utilize. Do people just hate big numbers? Thanks a lot JJP scoring...
@ PanzerFreak Why not just use Pinball Browser and replace one of the drain call outs with "What the hell are you doin?"
The issue is that all the Skill Shots award +10% of your score, and some skill shots specifically award +10% (for a total of +20%), and you can score 2 skill shots per ball. So you can get 30% or more - so it's overly imbalanced. Dwight is still keeping +5% value on the skill shots from what he said in the post. Since you can score 2 Skill Shots, that would still be 10% of your score.
Quoted from Bond_Gadget_007:Tobins Spirit guide also grants +10% which they might forget to change. Remember Tobins can be juiced for +60% will pf multipliers running which is way more scary to me than the Skill shot thing.
Anybody confirm PKE shot is collecting on the Pro version? Saw some video of PKE running (not stacked with anything) and had a decent amount built up. Hit the right ramp (not once, but twice) to collect and zero value collected both times, or is it broken.
The machine in the stream probably needs the PKE ramp switch adjusted. I've seen that switch not register pretty frequently if not adjusted.
Quoted from gweempose:What is the easiest way to light the playfield multipliers with the new code?
- Shoot the left ramp to collect Gear Award and start the Yellow Proton Targets flashing (not always available, but usually)
- Hit the Proton pack (any of the 3 yellow targets), before they stop flashing (it's timed)
--- the 2X will light - if the 2X is already lit/flashing, then the 3X will light
You then need to hit the 2X or 3X standup to start the 2X/3X respectively
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