Quoted from PanzerFreak:. Highest item on Dwight's list for Ghostbusters is to do something about the game being too messy, said too many things stack. Would like to see Loopin Supers played on it's own and not stacked with other modes, should be a moment type mode to get to
And some things don't stack when the probably should, like the terror dog hurry ups. If you start one, then the next, you get nothing for the first. That is if I remember correctly.
Aside from any bugs, my biggest complaints would have been the lack of difficulty adjustments in the menu in regards to ladder progression, captive ball timeouts, add a ball difficulty etc. Some things were too easy (initial ladder progression) and other things way too hard (captive ball awards for playfield multipliers). I found ladder progression to be especially too quick during SFMB which adds to the undesirable ladder mode stacking (which I didn't like either).
I don't think the game needs 'Are you a god' mode. Clean up the bugs, add some user adjustments, tweak a few of the modes (more time on Gozer (I think)). ESP starting points level could be raised (make it a setting too?) and maybe move Don't Cross the streams to the left vuk? Otherwise nobody will ever want to play ESP because it's too tedious to get the same amount of points as DCTS.
It's too bad about GoT code still being in limbo. I really enjoyed that game and in some ways regret selling it. Oh well.
Well, just my thoughts.
Rob