(Topic ID: 226036)

#Where's the code? Ghostbusters Code Wish List, CODE UPDATE RELEASED!

By PanzerFreak

5 years ago


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  • 1,580 posts
  • 268 Pinsiders participating
  • Latest reply 3 years ago by skquinn
  • Topic is favorited by 40 Pinsiders

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“Are you happy with the code support Ghostbusters has received?”

  • Yes 99 votes
    31%
  • No 219 votes
    69%

(318 votes)

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#891 4 years ago

I caught some of the stream and it looks like a great update and addresses most of my issues with the current code. I'm really glad they pulled the video-mode from the skillshot choices as that was my primary complaint. Does anyone know if they did anything to change how difficult it is to qualify playfield multipliers if you don't earn them through the skillshot?

Overall though it looks great and I applaud Dwight and team for putting in all this effort to make an already good game better!

#897 4 years ago
Quoted from shaub:

Yeah. The "K" is now "Advance Multipliers" which will light the 2X stand up. But you can also shoot the left ramp and then the gear targets/captive ball and it will light one of the stand ups. Im not sure how lighting 2X and then 3X works though.
I'd really like to see those be a touch more difficult to light or to cap the multiplier at a max of 3X or something.

That sounds like a good change. Lighting both the 2X and 3X for a 6X total PF multiplier was just too imbalanced before. Since they seemed to make many of the other aspects of the game easier which will result in higher scoring, it makes sense to dial the multipliers back a bit. I agree that it really should only be a max of 3X playfield.

#923 4 years ago
Quoted from Spyderturbo007:

Did they get rid of the video mode being crazy valuable? I didn't get a chance to watch the stream. I asked our operator to bring Ghostbusters back for the next season of league so we could try out the new code.

Video mode is now more valuable but not available as a skill-shot option thankfully!

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