Quoted from Lamprey:Do you mean you get to pick, like pressing a button? Or get to pick as in not having the a shot simultaneously complete a mode and start the next one?
Either:
a) hit the specific shot to start the ladder, then the player uses the flippers to select a mode within the specific ladder (i.e. like selecting which minor villain mode to play in Batman '66)
b) hit the specific shot to start the ladder, then the the machine/code randomly selects which mode to be played within the specific ladder.
This could open up the game for players to experience variety instead of the Groundhog Day sameness over and over.
Quoted from Rob_G:This would not work simply because the modes are not created equal in difficulty and scoring potential. You have to earn your way to the more lucrative modes by finishing the simpler ones first. Random modes would thus be completely unfair in a multiplayer game.
Rob
I totally understand what you're saying. But a scoring balance fix could adjust the value for each mode depending on what "level" the player is in within the ladder, and progress the points/scoring based on how deep the player gets into the ladder.