but the file was not named correctly. Similar thing happened to me the other night.
Quoted from oradke:but the file was not named correctly. Similar thing happened to me the other night.
Yes, because of a pre-existing file of the same name in my computer downloads folder. Just giving a heads up..
Quoted from embryon:Colordmd confirmed they have updated but will announce something next week. I think it will be the new slimmer lcds
The first time “slimmer” has ever been used correctly in a Ghostbusters thread.
Quoted from Sinistarrett:The first time “slimmer” has ever been used correctly in a Ghostbusters thread.
Lol, I was about to mock him too!
Quoted from Rager170:My USB stick was empty.
When you right click on the file on the support page, select save as, then have it do directly to that USB stick.
Quoted from PinballManiac40:When you right click on the file on the support page, select save as, then have it do directly to that USB stick.
Its not the best thing to download directly to a usb drive ive had issues in the past.
Quoted from Rager170:Its not the best thing to download directly to a usb drive ive had issues in the past.
It is how I've been doing it for my 12 displays I installed for myself and several for others.
Today I had a game restart, code 1.17 LE in the second „we came we saw“ Multiball. Stay puff was startet before, maybe a hint for Stern ?
Beside that, the code is awesome! I would wish to get the opportunity at game start to decide if I like to start the normal game or the god mode, that would be wounderful
Quoted from Jim-Beam:Beside that, the code is awesome! I would wish to get the opportunity at game start to decide if I like to start the normal game or the god mode, that would be wounderful
I have hit up Dwight for this from the beginning - this would be a great option and great at a arcade as well
Quoted from TheCnyPinGuy:Is there rumor or another final or is 1.17 the final installment - don’t expect anything else
Another update would be nice, since there are still some little details missing and broken. And according to some post on here, some mayor performance and game breaking bugs are still in 1.17
Quoted from Midway-Man:Another update would be nice, since there are still some little details missing and broken. And according to some post on here, some mayor performance and game breaking bugs are still in 1.17
Have these been reported to Stern while GB might still have an opportunity to address them ?
Well I can’t speak for the mayor reset bug. Since my machine seems not to be affected by this bug.
But i postet a huge list of bugs and missing things in post #1353 in this thread. This list was for 1.16.
I was so disappointed of the 1.17 update so i never updated the bug list for 1.17. Since Stern obviously doesn’t give a fuck and only addressed i think 2 or 3 bugs mentioned in the list.
I keep getting stuck in the ballroom when the ball goes into the right scoop. The game can't find the ball. This is a game breaking bug in my opinion.
Quoted from toddsolus:Never had this issue. Could it be a malfunctioning switch or opto?
Naw. The scoop works fine the rest of the time.
Quoted from seenev:Will there be any more updates to fix the bugs?
Nope. Definitely not.
...but what about the restets during gameplay, this is since i update from 1.13 to 1.17
Stern ! Don´t leave me alone !!
Quoted from Jim-Beam:...but what about the restets during gameplay, this is since i update from 1.13 to 1.17
Stern ! Don´t leave me alone !!
Mine doesn't do this. Are you sure it isn't an issie with your machine?
Quoted from Jim-Beam:I’m not the only one, it is confirmed by others as well since the update. I have a LE Maschine ....
I have a pro. Maybe it's LE and premium specific.
I've never had reset issues but there are certainly annoying bugs in the new code. It would be great if they could fix at least the most obnoxious bugs before they move on forever.
Sometimes the Scoleri Brother wont come up during SFMB, anyone else have this problem?
I tried to find the cause but i'm not sure. Maybe it has something to do with the ghost collecting progression.
Because i noticed when collecting 60 ghost and loopin supers gets ready, the brothers will go down during gameplay.
Quoted from ABE_FLIPS:Sometimes the Scoleri Brother wont come up during SFMB, anyone else have this problem?
I tried to find the cause but i'm not sure. Maybe it has something to do with the ghost collecting progression.
Because i noticed when collecting 60 ghost and loopin supers gets ready, the brothers will go down during gameplay.
I have been noticing this recently also.
if you search for "reset" in this thread, you get serveral info´s about getting deep in the game and a reset follows, you got "restart Game" on screen.
You may can imagine, this is very frustrating in such nice long balls....
Quoted from Jim-Beam:I’m not the only one, it is confirmed by others as well since the update. I have a LE Maschine ....
Mine has done this prior to the new code.. only 1 time.
I know this is an old thread, but I am just now getting back onto Pinside and seeing what became of some of these threads from months ago.
I wrote a blog post about my first time getting to play Ghostbusters (on location) with the new code: https://www.skqrecordquest.com/2020/11/04/colorado-canyon-a-little-mini-golf-and-ghostbusting-after-work/
TL;DR: This sums it up: "Ghostbusters is a decent pinball game again. Finally."
I'd say today Ghostbusters is now one of my favorite games; with the old code, I absolutely despised it, as it all depended on hitting the skill shot for video mode and getting the full value. Basically, a guaranteed strike in a strikeout tournament as I would invariably miss the skill shot at least once and other players would routinely hit it all three times.
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